When I begin to create a texture map for my modeled characters I usually start by developing an underpainting. Typically you can automate this process by rendering an ambient occlusion map. But in this case I wanted the underpainting to have a 'painted' appearance.
Shockwave/Flash - Animation
3 years ago
01 Dec 2015 23:38 CET
Full Size: 72adefb9bf3598499083ea8478c18fda