not 'final' boss maybe but normal boss themes dont have to be over long, in fact if you make them too specail they get repetative, take the boss theme in blue dragon, fully voiced and rather epic music but after youve heard it the third time it gets old, final fantasys 'fight on' and 'J.E.N.O.V.A.' are simple and fun to listen to over and over again
not 'final' boss maybe but normal boss themes dont have to be over long, in fact if you make them to
There are some good ideas in here, but I feel like some of the transitions could use some work. It feels a little disjointed, like the riffs don't flow properly into one another. Especially in the opening ten seconds the timing seems off, like the phrases don't begin or end where you would expect them to. I like the harmonizing towards the end of the loop, the retro feel of the instruments you chose, and the percussion sounds pretty solid. Could maybe use a strong bassline to tie things together for future efforts ~ :) definitely cool for a first run at fruityloops though!
There are some good ideas in here, but I feel like some of the transitions could use some work. It f
The "off" timing is actually on purpose for that one! The feeling of unexpectedness was what I was aiming for by having a repeating pattern not always timed the same (in this case, the descending notes that change length).
I'm totally with you with the bass line, but an additional one has never been really experienced with, but should be in there. (I usually play that tune on the piano, so I don't do more than what's in that version, which is entirely based on the piano one.)
:v it's not my first time playing with it, but the last time I did, I actually had a cracked version so I could save files and work on them more. Though I only ever finished one thing, and it is this
The "off" timing is actually on purpose for that one! The feeling of unexpectedness was what I was a