THE DRAGONS
As with most of the other races in Nova, the Dragons were created during ancient times as weapons for an equally ancient war between gods. With the gods gone and that bloody age behind them, the dragons have earned their independence and are now architects of their own destiny.
PHYSICAL TRAITS
While reptilian in appearance, dragons have many traits that make them unique; most peculiar is their warm-blooded circulatory system. Physical characteristics include horns, wings, long tails and brightly colored, reinforced scales. These traits combine to give dragons an imposing visage.
SPECIAL ABILITIES
The deity that created the dragons designed them with extreme combat in mind. Physically strong, magically adept, naturally resilient and capable of flight, many consider dragons to be the pinnacle of combat capabilities. However a dragon's most important trait is their breath weapon. Dragons are capable of producing blasts of raw magical energy from their mouths, this can manifest as either a projectile or a concentrated stream of energy. The strength of the blast and its nature varies between the individual, and some dragons even specialize by altering some of the blast's properties.
CULTURE
During the Ancient War dragons were known to be both savage and fierce, little more than trained attack beasts. After gaining freedom they have reformed and become more civilized, although hints of their brutal past still linger deep within their heritage. They now work to undo their old wrongs.
WARES AND CRAFTS
Dragons favor light clothing, preferring to go unencumbered as to allow easy flight and maneuverability. Even in colder climates, dragon wear is light due to the natural insulation that their scales provide. Heavily decorated, ceremonial attire is also occasionally worn for rare formal occasions. Though capable of working metals, dragons generally do not produce any noteworthy items; most metals excavated are traded away for goods. Loathe to admit it, dragons concede that Wolfen metalcraft is far superior to theirs, and will usually provide them the materials and pay to craft.
It is said that a dragon's true talent lies in their ability to fight and manipulate magic. This is seemingly intertwined with their appreciation and diligence in keeping written records both good and bad of all historical events that date back to the Ancient War. Such incredible documents and writings have allowed the preservation of spells, secret maps and their combat traditions for future generations. If anything, a dragon's true talent is their memory.
SETTLEMENTS AND GOVERNMENT
Simple and efficient, dragon wood and stonework gives birth to beautiful spires that dragons use as visual landmarks during flight. Each spire is constructed in a way that corresponds to the town it is built in, this also helps to give a clear indication of what type of settlement an individual is flying over. Homes are usually made of sturdy timber gathered from the large forest on the north continent. Intricate carvings are engraved within the wood that can range from simple names to complex art pieces and every dragon takes immense pride in their dwelling. Citizens will usually personalize their homes to represent their own tastes. For example, a dragon that likes gems will decorate their house with such items, and the same is true for a dragon that likes fabric; these also help to give the dragon a sense of security and pride.
Dragons have a society based around a monarchy. The older and stronger of kin from ancient bloodlines occupy the ruling class, these in turn are ruled over by a queen of ancient heritage and the pinnacle of what the dragons used to be.
Dragons originally inhabited the northern continent for many generations until their ambitions spurred them to wage war on the world. They left a bloody swathe of death and destruction as they made their way south until finally being halted and defeated. Few of them remain in the north, with most being relegated to settling on the southern continent and attempting to right their race's wrongs. But there are still some dragons that hold grudges and pride. These individuals returned to the north in the hopes that one day their race will be at the pinnacle of their power again.
Those in the south have an opposite view and have set up what are known as Dragon Guilds to hopefully put a foot forward in redeeming their race. Dragon Guilds offer services from dragons of all types and talents to those that would hire them. From the simple to the elaborate, the scope and variety of jobs are numerous. These guilds seek to redeem and elevate the opinion the other races hold of them. Pay for successful jobs is rewarded in the form of food and commodities. It's not much, but most dragons are simply happy to have a meal and a roof over their heads.
Before the war, dragons were ruled by their Sovereign Queen and those of ancient heritage, but near the end the former went missing and many of the ancient dragons were slain. The few that remain struggle to maintain order, and thus welcome the introduction of guilds as a sort of temporary government and authority. Others wait patiently for the return of their queen, while less optimistic individuals fear that she would be subject to committing the same mistakes that nearly destroyed their race. These dragons hold out on the birth of a new Monarch, one that can take their race down a new road.
RACIAL RELATIONS
Relations with other Novans are shaky at best after the dragon's attempt to take over the southern lands. Many still see them as savage monsters bent on conquest. Ramms in particular hold a hatred greater than others for the dragons and the immeasurable loss they suffered at their hands. Relations with the Foxen are a mixed bag: On one hand, they've always been on good terms with the dragons. On the other hand, they do not condone their attempts at brutal conquest and thus cannot openly support them. They were, however, the first to house the Dragon Guilds on their territory seeing this as an indirect method of support. Wolfens hold caution in their dealings, they support the guilds but keep a keen eye and heavy guard on them. Harpies and their naturally amiable nature have been more eager to allow the establishment of guilds. Races from across the sea are also fairly friendly with the dragons due to not having had to deal with them during the war. Bunnians and Hippocampus thus make liberal use of Dragon Guilds for labor.
World of Nova and characters belong to me.
Details
Published:
9 years, 2 months ago
09 Oct 2015 08:03 CEST
Initial: 1bb963df86501d336bda54abd6b2716d
Full Size: 1bb963df86501d336bda54abd6b2716d
Large: aaed9a8095c81cad327642874bd0088f
Small: 465450c137d5e8fba63917865de9fc09
Stats
98 views
14 favorites
0 comments