Who stole the cookie ?
Object :
During the game, all players are trying to steal the cookie from one another to eat it in secret when the babysitters stop looking for it. As such, you have to be the last one holding the cookie at the end of the game, the cookie being the highest card hold by the players at the end of the round.
Components :
This game is just a babyfur variation of Love Letter and should include a way to count the numbers of cookies eaten and printed cards.
The game has 20 cards. Each different card name represents someone at the nursery. Each card has a value in the upper left corner—the higher the number, the more chance the character has to have the cookie. At the bottom of each card, a text box describes the effect when the card is discarded.
Setup
Shuffle the 20 cards to form a face-down draw deck. Remove the top card of the deck from the game without looking at it. If you are playing a three-player game, remove two. For a two-player game, take five more cards from the top of the deck and place them to the side, face up. They will not be used during this round. Each player draws one card from the deck. This is the player’s hand, and is kept secret from the others. Whoever has most recently eaten a cookie goes first (if tied, the player who had the most recently a diaper change wins the tie).
How to play
Love Letter, and as such Who stole the cookie, is played in a series of rounds. Each round represents one day. At the end of each round, one player eats the cookie once everyone goes out to play outside, because the babysitters can’t spot him or her anymore. Eating the cookie means winning the game.
Taking a turn
On your turn, draw the top card from the deck and add it to your hand. Then choose one of the two cards in your hand and discard it face up in front of you. Apply any effect on the card you discarded. You must apply its effect, even if it is bad for you.
See below for the effects of each individual card. Likewise, if you have any questions about special cases regarding the card, you’ll find the answer there. All discarded cards remain in front of the player who discarded them. Overlap the cards so that it’s clear in which order they were discarded. This helps players to figure out which cards other players might be holding.
Once you finish applying the card’s effect, the turn passes to the player on your left.
Out of the round
If a player is knocked out of the round, that player discards the card in his or her hand face up (do not apply the card’s effect) and takes no more turns until next round. He has been sent to time-out or naptime and can’t get to the cookies anymore from where he is.
Honesty
A player could cheat when chosen with the Babysitter, or fail to discard the Pony Fan when that player has the Big Wetter or Sissy in hand. We suggest that you don’t play with knaves who cheat at fun, light games.
NB : there is two cards with the number 3 but different names. For the purpose of cards effects like The Babysitter, despite the different names all number 3 cards are the same : Game Time.
End of a round
A round ends if the deck is empty at the end of a turn. It’s time to play outside, and everybody run to the games. The player with the cookie can then eat it out of sight. All players still in the round reveal their hands. The player with the highest ranked person wins the round, and is the one who has the cookie. In case of a tie, the player who discarded the highest total value of cards wins. A round also ends if all players but one are out of the round, in which case the remaining player wins.
Another win condition is playing the Adventurous Cub, that put an immediate end to the round.
The winner receives an eaten cookie token. Shuffle all 16 cards together, and play a new round following all of the setup rules. The winner of the previous round goes first, because he had a taste of forbidden food and wants more.
Winning.
A player wins the game after winning a number of tokens based on the number of players:
2 Players
8 tokens
3 Players
6 tokens
4 players
5 tokens
The people:
8 : The Cookie thief.
You are the one who stole the cookie. Will you be able to eat it discreetly or will you be caught in the act ? If you discard the Cookie thief —no matter how or why— You have been caught red-handed, and the cookie is in someone else’s pocket. You are knocked out of the round.
7 : The pony fan.
“I’m a brony ! Come and play with me !” Unlike other cards, which take effect when discarded, the text on the Pony fan applies while she is in your hand. In fact, she has no effect when you discard her. If you ever have the Countess and either the Big Wetter or a Sissy in your hand, you must discard the Pony Fan. You do not have to reveal the other card in your hand. Of course, you can also discard the Pony Fan even if you do not have a royal family member in your hand. She likes to play mind games....
6 : The Big Wetter.
“Someone is in a dire need of a diaper change… that diaper is about to leak !” When you discard The Big Wetter, trade the card in your hand with the card held by another player of your choice. You cannot trade with a player who is out of the round, nor with someone protected by the Nappy Fellow. If all other players still in the round are protected by the Nappy Fellow, this card does nothing.
5 : The Sissy. (There is two The Sissy cards)
“It’s dressy dress time ! I’ll be all adorable to have tea time with my plushies !” When you discard the Sissy, choose one player still in the round (including yourself). That player discards his or her hand (do not apply its effect) and draws a new card. If the deck is empty, that player draws the card that was removed at the start of the round. If all other players are protected by the Nappy Fellow, you must choose yourself.
5 : The Adventurous Cub (There is two The Adventurous Cub cards)
“Cookies ? I don’t care about cookies. I just care about finding the lost tweasure.” If you have The Adventurous Cub in front of you when the second The Adventurous Cub is discarded, you win the game.
4 : The Nappy Fellow. (There is two The Nappy Fellow cards)
“Yawn… Come nap with me, you’ll be my … yawn … nappy buddy…”When you discard the Nappy Fellow, you are immune to the effects of other players’ cards until the start of your next turn as you take a good long nap and then a diaper change. If all players other than the player whose turn it is are protected by the Nappy Fellow, the player must choose him- or herself if possible.
3 : Game time : The Playful One.
“Come on, come play kniwts and dwagons with me… or build castwe !” When discarded, choose one other player still in the round. You and that player secretly compare your hands. The player with the lower rank is knocked out of the round. In case of a tie, nothing happens. If all other players still in the round are protected by the Nappy Fellow, this card does nothing.
3 : Game Time : The Tea Party.
“Why did I lose at Rock-scissor-paper and ended here ?” When discarded, choose one other player still in the round. You and that player secretly compare your hands. The player with the higher rank is knocked out of the round. In case of a tie, nothing happens. If all other players still in the round are protected by the Nappy Fellow, this card does nothing.
2 : Spy cub (There is two Spy Cub cards)
“I’m the spy cub and I’m on the case. Of this cookie I’ll find the trace.” When you discard the Spy Cub, you can look at one other player’s hand. Do not reveal the hand to all players
2 : Diaper change.
“I swear, I didn’t wet that diaper… my plushie did !” The targeted player cannot be targeted by any effects until the end of his next turn, but he do not draw or play card during that turn.
1 : The Babysitter (There is five The Babysitter cards)
“Who made a raid in the cookie jar ? They’ll be spanking for this !” When you discard the Babysitter, choose a player and name a card (other than Babysitter). If that player has that card, that player is put in time-out and knocked out of the round. If all other players still in the round are protected by the Nappy Fellow, this card does nothing.
0 : The Cookie.
“Rumors runs around the Nursery that two cookies have been stolen.” This card’s value is increased to 8 when comparing values at the end of a round. In case that create a tie, instead of breaking the tie, all the players get a cookie token.