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SUPA SAIYAJIN GODDO??!!
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Pixels #2

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Practicing pixel art in GameBoy style (4 colors), it may be turned

into a R-type/Megaman game in the future, though this is a very basic

sample and I'm not sure on how far the project will go for now :3

Keywords
pixel art 3,943, gameboy 399
Details
Type: Picture/Pinup
Published: 10 years, 11 months ago
Rating: General

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KeleandStar
10 years, 11 months ago
Wow that looks just like something from the gb era. good job^^!
ChokoDonkey
10 years, 11 months ago
Thanks a lot =)
Atlasfield
10 years, 11 months ago
Are you implementing this for a videogame?
ChokoDonkey
10 years, 11 months ago
Yeah that would be the goal =)
Atlasfield
10 years, 11 months ago
Cool, do you have a place were are you showing your process? or will you show here? I love the indie games.  :3
ChokoDonkey
10 years, 10 months ago
Well I'll probably post some samples on here time to time, though my

other pixel project is taking more shape than this one at the moment =)
RoseLlama
10 years, 11 months ago
Ooo interesting, what's this for?
ChokoDonkey
10 years, 11 months ago
Well maybe doing a little video game :3
RoseLlama
10 years, 11 months ago
Cool! ^ ,^ What program are you making it with?
ChokoDonkey
10 years, 10 months ago
Well I may use Construct2 if I create the whole game myself, though

it's gonna probably move to Unity if I work with one more person :3

RoseLlama
10 years, 10 months ago
Hmm free download. Whats it like?
I played with a program called "Click & Create" years ago on a friends computer. That was like; if player presses button, then do this. Just fill in a lists of events. You could set it to play your game and then tell you when an event happened. For example if there was no event for Holding a key while jumping, it would ask you to give it an action. The preview images for Construct2 look similar.
ChokoDonkey
10 years, 10 months ago
Yeah I used the same program when I was younger, it was a very cool tool,  

Contruct2 works almost the same way, so you don't have to work on coding and stuff,

though I have a few ideas/features in mind that would be complicated to create with Construct2.
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