I was fooling around with the PhongE shaders to see if I could get softer highlights. Instead, I ended up pushing them in the wrong direction, by increased the roughness parameter. After seeing an interesting result, I cranked it up to 3 and increased the highlight size, too.
The result was this image! I rather like it, though I doubt I'll do anything more with it, at least not on the character models. An interesting effect. Looks more like something you'd see in Photoshop than on a 3D model.
Keywords
female
1,009,376,
fox
233,747,
smile
27,611,
blue
19,485,
purple
9,504,
portrait
7,854,
wip
5,699,
cgi
3,043,
3d model
2,234,
blythe
23,
lapsa
20,
white-gold
1,
rose-gold
1
Details
Published:
8 years, 9 months ago
11 Aug 2015 02:37 CEST
Initial: dc6e2537d53f12e5b3510d8f703ce361
Full Size: a886403339e1b3e7a831eef5350910e5
Large: 610afec79fff0163f7eb07e18a258491
Small: faf3112a402716ae622a638900444683
Stats
18 views
1 favorite
0 comments