Razzle - PL 10
Strength 12/4, Stamina 12/4, Agility 0, Dexterity 0, Fighting 6, Intellect 2, Awareness 0, Presence 2
Advantages: All-out Attack, Attractive, Equipment 4, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Luck, Power Attack, Takedown, Ultimate Effort: Strength, Ultimate Effort: Toughness
Skills: Acrobatics 6 (+6), Athletics 6 (+10), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Insight 6 (+6), Intimidation 4 (+6), Perception 6 (+6), Persuasion 4 (+6), Ranged Combat: Throwing 6 (+6)
Powers
Blast: Damage 10 (DC 25; Accurate 5: +10, Dangerous, Increased Range: ranged; Source: Kinetic Energy)
Super Strength
Enhanced Trait: Enhanced Trait 16 (Traits: Strength +8 (+12); Source: Kinetic Energy)
Bunny Leap: Leaping 10 (Leap 1 mile at 250 miles/hour in 12 seconds)
Bunnycoon Senses: Senses 2 (Acute: Touch, Ultra-hearing)
Enhanced Trait: Enhanced Trait 16 (Traits: Stamina +8 (+12))
Impervious Defense: Impervious Toughness 12
Equipment:
Cellphone, Underground Lair (HQ)
Underground Lair (HQ)
Toughness 14, Size Huge
Features: Communications, Computer, Concealed 1, Defense System, Garage, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System 1
Power Points: Abilities 3 + Features 12 + Defenses 4 = 19 EP
Offense
Initiative +4
Blast: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 14)
Throw, +6 (DC 19)
Unarmed, +8 (DC 19)
Complications
Motivation: Doing Good
Power Loss: If Razzle is unable to move unassisted or runs out of kinetic energy, she cannot use Blast or Super Strength. Note: Movement via Bunny Leaping power is a valid source of kinetic energy, as well as being hit with any physical Damage effect.
Relationship: With Dazzle and Jacob Stripes.
Languages: U.S. English
Defense: Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Power Points: Abilities 36 + Powers 57 + Advantages 17 + Skills 22 (44 ranks) + Defenses 18 = 150