Carmine Acciai - PL 9
Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 1
Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Initiative, Luck, Luck (Recover), Power Attack, Quick Draw, Skill Mastery: Sleight of Hand, Skill Mastery: Stealth, Taunt, Teamwork, Weapon Bind, Weapon Break
Skills
Athletics 7 (+10), Close Combat: Swords 5 (+10), Deception 7 (+8), Expertise: Popular Culture 6 (+8), Expertise: Streetwise 6 (+8), Insight 5 (+7), Intimidation 7 (+8), Perception 6 (+8), Persuasion 7 (+8), Sleight of Hand 8 (+10), Stealth 8 (+10)
Powers
Bangaa Senses: Senses 6 (Accurate: Hearing, Acute: Smell, Extended: Hearing 1: x10, Extended: Smell 1: x10, Ultra-hearing)
Curtana (Easily Removable)
Damage: Strength-based Damage 3 (piercing, slashing, DC 21; Accurate: +2, Dangerous, Penetrating 6)
Medium Shield (Easily Removable)
Enhanced Trait: Enhanced Trait 4 (Traits: Dodge +2 (+10), Parry +2 (+10))
Protective Hide: Protection 3 (+3 Toughness)
Offense
Initiative +6
Damage: Strength-based Damage 3, +12 (DC 21)
Grab, +5 (DC Spec 13)
Throw, +2 (DC 18)
Unarmed, +5 (DC 18)
Complications
Enemy: Carmine fled from a former employer, a nu mou mad alchemist named Ethyl Berbier, and she wants revenge for the slight.
Enemy: The hero team who Carmine took Curtana from want it back.
Defense
Dodge 10/8, Parry 10/8, Fortitude 9, Toughness 8/6, Will 9
Power Points
Abilities 40 + Powers 18 + Advantages 19 + Skills 36 (72 ranks) + Defenses 22 = 135