I wanted to re-sculpt Orox into a high poly model. Last year I started developing a game in Unity. I had created a minimalistic low poly model of Orox to use in that project. But sense then I wanted to use a more detailed one instead. Im surprised by the results of the software I used to create this. It only took a week to sculpt this model. Far better then I had expected.
Details
Published:
9 years, 11 months ago
31 Mar 2015 02:43 CEST
Initial: b62634c3ca80b0b721acb6f0c45c904e
Full Size: 14739ea9169a5338bf8940ce8e8d5d93
Large: 317f6793147ad959f1060bd40fac9d39
Small: a7a4899032ee710adc9e236cb7fdafb6
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