Preview 2 of my little RPG project idea. The only thing different is the text bubble up on top describing what's going on in the battle. I hope it's not too in the way. As I said in the previous post I'm looking for feedback on the overall presentation.
All characters belong to Krezz Karavan and are used with permission.
Looks okay to me, although if you're going to have team vs team scenarios, you might want to seperate the icons into two groups. Also, you might think about being able to target your attack at one individual or another, if you do have team on team battles (or orgies!), that is.
Speaking of which, you could actually use the RPG engine as a sort of sex battle, instead of fighting though, you work to make the other person climax first....
Just a thought!
Looks okay to me, although if you're going to have team vs team scenarios, you might want to seperat
I would recomend a simpler font. In an RPG you wanna read the text quick, and that one sometimes makes you stop a bit and check what was it... not exactly comfortable ^^
I would recomend a simpler font. In an RPG you wanna read the text quick, and that one sometimes mak
I know whatcha mean now that I look it over. I didn't really want to default to ComicSan like I usually do for text. I thought sticking with Diped Thick would fit with the rest of the build but that is a pretty nasty strain on the eyes. I'd like to use a type of Chalk text but I'm having trouble finding a good kind. Thanks for you feedback though ^v^ *Snugs*
I know whatcha mean now that I look it over. I didn't really want to default to ComicSan like I usu
No problem, is just the first thing I noticed, I had to read 3 times to be sure, and honestly, on an RPG I tend to want to read quick to get further on the story~ ^ ^
No problem, is just the first thing I noticed, I had to read 3 times to be sure, and honestly, on an
I'm not sure... I'd like to say that the top speech bubble is large and in the way, but I also think that moving it to the right or left side would be tacky and not aesthetically appeasing in this particular game... What I think it comes down to in layout and design to not look so cluttered, is the Information bubbles of the characters on the bottom. Something tells me that if you make them slightly smaller, everything will kind of fit better and look appealing.
I'm not sure... I'd like to say that the top speech bubble is large and in the way, but I also think