I can see your attempt at multi-source ambient lighting, and it helps to make your bat character and the room seem both vibrant AND discerning, concerning how the light bounces off of him, and off of the room.
Experimenting with brush strokes to simulate skin and fur textures is a nice touch, and it shows your eye for detail on how they both differ (i.e. the fur has a more jagged, broken stroke, whereas the skin has an mostly unbroken stroke, giving it the illusion of a "smoothness" that only skin can represent).
The anatomy, for the most part, is well-detailed. Nothing on this bat seems disproportioned or (and most importantly) amorphous. I also like how you mix in your old style with a new twist of stylized realism (i.e. it looks cartoony, and also looks almost alive).
The one thing that DOES throw me off, however, is the direction of the wood floor's planks. By the fireplace, I see in which direction the boards go, but by where you get to your bat, they seem to askew a little bit, and by the left the directions seems to get a little lost. This sort of thing happens to many artists (even when I went to art school), and the best thing would be to work a temporary grid with wood floors/walls, when there's something on them that could potentially break up the pattern.
Thank you, Smudge, for taking the time to read this. I hope my reviewing and critiquing has been helpful to you.
I'm liking what I'm seeing, so far. I can see your attempt at multi-source ambient lighting, and i