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Kemonokun
Kemonokun's Gallery (108)

WIP - new character sculpt

WIP new topology and face rig
843960_kemonokun_turntable_render_sculpt0051-0643.mp4.mp4
I mentioned that i am working on a new character template, and this is the final sculpt. I went for yet another Version of the Nightlord character, maybe the... fourth? Fifth? Dunno, cant really remember. But when i am done i want to aim for a final character template that allows me to build characters a lot faster than before. This one has a lot less details than my old Sculpt, but i really do believe the details that are there work a lot better in the general picture. Plus this is what i want my final topology to look like, so no more normals baking for this foxy!

So, what do you think? You want me to post more WIPs?

As always every constructive critisism is very welcome, i can use it right now!

Keywords
male 1,192,604, cat 213,587, naked 115,095, animation 23,728, 3d 22,494, blender 8,175, render 3,365, cg 2,061, turntable 350, schulpt 1
Details
Type: Shockwave/Flash - Animation
Published: 10 years, 7 months ago
Rating: General

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formanor
10 years, 7 months ago
das ist wirklich gut geworden :)
Du hast eine Menge Fortschritte gemacht.
formanor
10 years, 7 months ago
Ach so, die Creature Factory 2 Video werden wohl in etwa einer Stunde in der Blender Cloud released.
Kemonokun
10 years, 7 months ago
Danke ^^    Bin selber mal schon gespannt wie der Finale Charakter dann wird XD    Und Creature Factory omg o.o   Ich bin seit Wochen dabei jeden Tag auf die Blender Cloud zu schauen ob es schon raus ist! Yay! ^___^
cat
cat
10 years, 7 months ago
those legs are fucking hot, please do post more wips
Kemonokun
10 years, 7 months ago
Thanks a lot ^^   I will :)
pirohmaniac
10 years, 7 months ago
use the new dyntopo feature?
Kemonokun
10 years, 7 months ago
Japjap, its awesome :D
Atlasfield
10 years, 7 months ago
Much better than the model are using in Overgrowth.

Should be good idea add in a videogame. :3
Kemonokun
10 years, 7 months ago
Hehe thank you ^_^  The thing is, creating a model for a videogame needs to match quite different requirements than doing a model for an animation. This one, when final, is not intendet to run smoothly in a game enginge. There are ways to rebuild the caracter though, but as of now i intend to focus on Animations :)
Atlasfield
10 years, 7 months ago
Yes I know, how much vertex and those things, compatibility with the game engine and those things, I was working a time ago in some mods and I know what do you mean.

So, keep with your animations, I´ll keep a look in your stuff. :)
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