So here it is, the final model with the final clothes :3
List of changes, additions and etc. Remodeled the Sword Handle, the original had some problems with edge flows Moved the Sword and Shield's positions more for better believability Gave the Shield a bit more of a round-look but not by much Adjusted the hair in the back to better fit the hair-band Deleted the two spiky hairs below the first one Adjusted the cloth's vertices a bit to fit the base model Sword Holder held by the Strap was adjusted a little bit too Shoulder Strap for the Sword was adjusted tremendously to better fit the model
I still need to model a mouth-box for a later PC/MAC port and rig it all later on.
Anyway, all I did was generate Occlusion maps for every piece of geometry I made, used Mentalray's Daylighting and here is what I got :3
I still need to paint the textures as their base color, this is just grayscale shading method for the underlying base colors to read off like it was already shaded :3
In retro-respect, I use this exact same method for my 2D paintings in Photoshop :3
Modeled, UVW Mapped and Textured in 3D Studio Max 2011.