Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
I HAZ FLUFF
« older newer »
Fursat
Fursat's Gallery (968)

portal... coop??

you got a staff?

Medium (920px wide max)
Wide - use max window width - scroll to see page ⇅
Fit all of image in window
set default image size: small | medium | wide
Download (new tab)
by Fursat
Damn you fa
Swimsuit for Renamon (download)
+3
they 2 and teamplay? now you know why glados rater use bots for the coop-modus XD

just wanted to test what i had on portal stuff for poser...

silver © silverpetdragon
glados, sentrys and all other crap © valve or so

Keywords
female 1,092,320, fox 248,814, dragon 149,814, demon 39,987, vixen 28,644, females 24,956, dragoness 13,311, game 12,682, demoness 2,765, guns 1,744, portal 1,370, buttons 642, portals 371, sentry 60, coop 55, glados 42, multiplayer 39, portalgun 7, turrets 5
Details
Type: Picture/Pinup
Published: 11 years, 4 months ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
Stats
1,518 views
18 favorites
8 comments

BBCode Tags Show [?]
 
zahndy
11 years, 4 months ago
fix turret normals
war r dis shadrs
omg
*dies*
o.o
RedReynart
11 years, 4 months ago
not bad thought you may want to make a few ajustments with the renderer. (not sure what program you use) But smoothing is step 1. Then baking normal maps to your low poly models is step 2.  I also see allot of trianglation which suggests that you imported the models into some other program? I only see this really with the turrets. Everything else seems to have it's textures. Which makes me wonder is the textures turned on for that model?
3015
11 years, 4 months ago
Hmm....now that you are talking about this, sometimes when I am using, low poly models in my Poser 7 renders...I see the triangles too...but just sometimes, not always.
I would like to find out why some low poly models do this sharp edges and some don't
RedReynart
11 years, 3 months ago
overlaping verticies is one issue.

Also smoothing settings per quad can result in this as well. (sharper edges that is) as for an edge in the middle of a quad that is pretty much an off vertex. Take a flat plane and convert it to an editable poly (unless you use maya or other they would already be a poly) and take a corner and raise that vertex up. You see the triangle now? Yeah that happens allot when you aren't paying attention.

Renderers don't normally trianglate a model. It happens due to mistakes at that point. When importing and exporting the program would tend to subdivide all faces and thus is why you see triangles. This is why you want to keep everything a Quad a four sided face to ensure it subdivides correctly. (and also why you use low polys)
3015
11 years, 3 months ago
Thank you for help it did helped me on a few test renders ^.^
RedReynart
11 years, 3 months ago
Glad to help, let me know if you need any more help, I been modeling for a long long time XD..
KairiBunny
11 years, 4 months ago
OMG!!!!!!!! LOVE IT!!!!!
pirohmaniac
11 years, 4 months ago
dooooooooooood smooth shading on da turrets!
New Comment:
Move reply box to top
Log in or create an account to comment.