Emmy "Tomcat" Fwago
Female Weretiger Human Rogue 3
Chaotic Neutral
Representing Brightstreak
Strength 15 (+2) Size: Medium
Dexterity 16 (+3) Height: 6' 0"
Constitution 16 (+3) Weight: 185 lb
Intelligence 15 (+2) Skin: Light
Wisdom 12 (+1) Eyes: Blue
Charisma 11 (+0) Hair: Light Brown Straight
Total Hit Points: 99 [includes toughness x1] [includes 70 for lycanthropy]
Speed: 30 feet
Armor Class: 16 = 10 +3 [studded] +3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +9 = 6 [base] +3 [constitution]
Reflex save: +13 = 8 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +9 = 6 [base] +1 [wisdom] +2 [iron will]
Attack (handheld): +8/+3 = 6 [base] +2 [strength]
Attack (unarmed): +8/+3 = 6 [base] +2 [strength]
Attack (missile): +9/+4 = 6 [base] +3 [dexterity]
Grapple check: +8/+3 = 6 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common Halfling Terran
Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Alertness
Combat Reflexes
Exotic Weapon Proficiency Weapon: katana
Iron Will
Lightning Reflexes
Nimble Fingers
Toughness x1
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 7 = +2 +5
Balance Dex* 13 = +3 +4 +2 [tumble] +4 [weretiger]
Bluff Cha 4 = +0 +4
Climb Str* 4 = +2 +2
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 0 = +0
Disable Device Dex 9 = +3 +4 +2 [nimble fingers]
Disguise Cha 0 = +0
Escape Artist Dex* 9 = +3 +6
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 1 = +1
Hide Dex* 13 = +3 +6 +4 [weretiger]
Intimidate Cha 0 = +0
Jump Str* 10 = +2 +6 +2 [tumble]
Knowledge (dungeoneering) Int 5 = +2 +3
Listen Wis 9 = +1 +6 +2 [alertness]
Move Silently Dex* 13 = +3 +6 +4 [weretiger]
Open Lock Dex 11 = +3 +6 +2 [nimble fingers]
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Profession Wis 5 = +1 +4
Ride Dex 3 = +3
Search Int 4 = +2 +2
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 9 = +3 +6
Spot Wis 4 = +1 +1 +2 [alertness]
Survival Wis 3 = +1 +2
Swim Str** 8 = +2 +6
Tumble Dex* 11 = +3 +6 +2 [jump]
Use Rope Dex 3 = +3
Control Shape Wis 1 = 1 +0
* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Weretiger:
Lycanthropes gain the shapechanger subtype
Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.
Lycanthropy imparts +2 wisdom (already included)
Changing form is a standard action.
Communicates with normal and dire forms of the base animal.
Low-light vision and scent.
Free "Iron Will" feat.
There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.
Keeps racial bonuses to skills for both creature and base animal.
Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.
Feats are awarded combining the animal and base creature's levels.
Natural armor class bonus increases by +2 in humanoid form.
Natural armor class in hybrid form is human or animal, whichever is better.
Size in hybrid form is the larger of the base creature and base animal.
Has the base creature's speed in hybrid form.
Hybrid form has a bite and two claw attacks.
Hybrid form can cast spells so long as they do not have a verbal component.
Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.
Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.
The tiger's move is 40 feet.
Transforming to weretiger or hybrid gives +12 strength, +4 dexterity, +6 constitution.
Increased strength gives +6 to hit and damage and on grapples, as well as strength checks.
Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.
Increased constitution gives +3 on fortitude saves, as well as constitution checks.
Two claw attacks 1d4+strength bonus, and one bite at -5 for 1d6+half strength bonus.
In tiger form, improved grab (if hit large or smaller creature, may try to start grapple without provoking attack of opportunity). If it gets a hold, try rake x2 with hind legs for 1d8+strength. Can also rake if pounces.
Balance, hide, listen, move silently, search, spot, swim are class skills.
+4 on balance, hide, and move silently in any form. Hide improves to +8 in tall grass.
Free "Alertness" feat according to system reference documents.
Rogue:
Sneak Attack +2d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Rogue 6
 
Emmy "Tomcat" Fwago's Equipment:
26 lb
2 lb
5 lb
5 lb
1 lb
7 lb
20 lb
4 lb
1 lb
_____
71 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Crowbar
Flint and steel
Mirror
Rations (1 day) x7
Tent
Waterskins x1
Thieves' tools
Total
Also...
Bastard sword = Poorly made katana
More about Emmy "Tomcat" Fwago:
When her exbandit mother was raped by a male weretiger ganglord she was born. After killing her Father with her own katana she joined a group of bandits that her mother ran with for two years. After that she became an adventuring rogue.