Character Sheet for Project: Hazard
Personality
Personality: Overconfidant in his own abilities. Stays calm even in the heat of battle, it's difficult to get a rise out of him. Prone to zapping people when they get annoying, and mocking others with any kind of electrical ability. Tends to be a bit of a dick, being rude and blunt with people.
Likes/Dislikes
Likes: Controlling games in arcades to troll kids who are playing them, Shocking people, Thunderstorms, Fighting when it's raining.
Dislikes: Being asked to charge various pieces of equipment for people, <sub>"I am not your damn battery!". Deep water (He's too heavy to swim due to the cybernetics, though they are waterproof)
Background/History
This is my new character, 'Hazard'. He is an echidna born with the natural ability to generate and control electricity. He's the ninth test subject in a cybernetics weapon program, the first seven were complete failures resulting in the subjects' death, the eighth was unable to cope with the changes and slowly turned insane. Hazard's cybernetic implants give him many advantages on the battlefield; his left eye has been entirely replaced giving him the use of telescopic vision in one eye, his arms have been amputated just below the elbow, replacing them with these bionic hands. These new hands(and forearms) allow him to channel his electrical abilities through them, powering the servos required for movement as well as using the metal as a channelling rod to focus his electrical attacks more accurately, allowing precision attacks to be possible. The remaining pair of implants are purely patch jobs, fixing areas damaged in battle. His outfit consists of a sleeveless bodysuit(which zips up at the back from rear-end to shoulderblades), A pair of over-knee wedge heeled boots(Yes he wears heels, shup >w>) and a set of body armor for his torso. His boots have vents on both sides near the heel, inside these vents are small rotors that he can power using his abilities, when he does this it allows him to move faster, propel himself across short distances and improving his jump height and allowing him to add momentum to his kicks. The wedged heel part of his boots are metal, with conductive wiring running through the centre toward the inside-sole of the boot, enabling him to create lightning arcs with his kicks.
He is currently still with the scientists that gave him the cybernetics helping them to gather data on how well it worked and testing him with various combat sims and agility training courses, but who knows for how much longer..
Clothing
His outfit consists of a sleeveless bodysuit(which zips up at the back from rear-end to shoulderblades), A pair of over-knee wedge heeled boots(Yes he wears heels, shup >w>) and a set of body armor for his torso. His boots have vents on both sides near the heel, inside these vents are small rotors that he can power using his abilities, when he does this it allows him to move faster, propel himself across short distances and improving his jump height and allowing him to add momentum to his kicks. The wedged heel part of his boots are metal, with conductive wiring running through the centre toward the inside-sole of the boot, enabling him to create lightning arcs with his kicks.