To illustrate a point about how close we can actually get ot creating a character to look like the art, only in 3D, I decided to post this crude, but effective edit.
Though you can a few variations, these are customer requested differences. Such as eye/eye lid shape, and the toonyness of the hand paws. Fundamentally, this is how we like to work.
My style may be important for filling in incongruities, or compromises when creating a costume, but it need not dictate the full shape of the project. I am often asked to work as a vessel, or tool for the commissioner to realize their own ideas in a costume medium.
Keywords
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Details
Type:
Photography - Fursuit/Sculpture/Jewelry/etc
Published:
11 years, 9 months ago
03 Jun 2013 20:35 CEST
Initial: 952a25d4f28aa2f135ea71afbdf65e5a
Full Size: 87e6067c4f9ccfdac6538704113671d0
Large: d8d13131ced6ba39ffadc57bd3dfc6fd
Small: 576306bdd5dffa7204d5c047ffaaacd7
Stats
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