And so I’ve finally finished the second drawing in this series,
Baron from Gunsaw (no idea if this species will ever be in CU, but it would be a cool challenge run with minimal regeneration) In role of MMI from Quasimorph, mighty flesh and steel.
I spent a long time figuring out how to design and adapt the helmet to accommodate the horns—I even considered sawing them off entirely—and I also debated whether I should use the helmet from the Warlord set at all. In the end, though, it turned out pretty well. I also spent a good while deliberating on the right shade of red, the one used by RealWare is quite specific. I also changed the helmet lenses to their signature blue, as the red ones didn't look right.
The appendages behind the back are an "Archangel" exoskeleton backpack. They don't actually exist in the game, but the "Helper" backpack an early-game item features a mechanical arm on its sprite. I took that concept and expanded it into a set of extra limbs extending from the back, each equipped with two opposing fingers.
Keywords
male
1,311,972,
hybrid
77,635,
goat
26,966,
horns
25,683,
green eyes
14,937,
cow
13,652,
armor
10,313,
bull
8,117,
weapon
6,386,
hybrid species
5,616,
short hair
5,603,
helmet
2,616,
dark skin
1,966,
firearm
988,
laser
622,
gameplay mechanics
357,
implants
336,
power armor
160,
augmentation
159,
dark eyes
65,
eyebags
60,
exosuit
32
Details
Published:
21 hrs, 17 mins ago
09 Nov 2026 01:40 CET
Initial: a18f9673d135072c4aaaae2677a9b3ea
Full Size: b02807695d4b0d5f19983ad60db8555a
Large: 6d5abbf9d8cb956b765c0ec5d00ef71b
Small: 70dbd8e361b1a5306697c6d8b073d950
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