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dream shroom

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kozmok (JP:モスクモ Mosukumo) ‘r MARE kozmok (JP: MARE モスクモ) is a vendor and the secret boss of chapter three in needle travels. he provides the "odd Scarf", which makes defeatin’ the reaper crimson significantly easier, he also manages the transmissions ‘n channels within the board world. kozmok is a medium-sized, adult-built rastiyatsa. he has white fur couverin’ his entire body, black dot eyes, straight purple horns, a tuft of messy hair on his forehead, two small fangs, a small, scruffy beard, and long ears that end in messy fur. he wears a yellowish-gray shirt under grayish-blue overalls ‘n has a moderately long, fluffy tail. he wears no shoes, ‘n in his official artwork, he is shown holdin’ a glass alongside a white cloth. in his MARE form, his height changes drastically, he ‘comes much taller and darker in colour, with even longer, messier ears. in this form, he lacks eyes on his face and instead has a zigzagging, orange-coloured mouth. he sports long, sickle-shaped horns and wears dark, ghostly robes that feature a face, resemblin’ that of FRIEND at its center. his arms are composed of spherical segments, ending in three-fingered hands with claws, ‘n he also possesses a segmented, sphere-like tail that terminates in a hook. kozmok presents himself as a rather asocial individual with very few friends ‘n a boss who detests him. he often tells the occasional joke, as well as stories ‘bout a strange brown creature and its best alligator friend, tales he shares with hambo to cheer her up, given that he has known hambo since the latter’s creation. he expresses gratitude toward hambo fer being her best friend, though it often comes across as forced. generally, he is quite a depressing person, harbourin’ a desire to find happiness at some point in his life. on his darker side, kozmok is a compulsive manipulator who attempts to control hambo, ensuri’ hambo does everythin’ fer him rather than obeyin’ other vendors directly. he seemingly hates his job ‘n longs fer the "good old days," when thin’s weren't so intrusive ‘r saturated with junk propaganda. he also appears to have a good relationship with momoko, as she understands the struggles of bein’ ‘meone so fundamentally different from everyone else. upon reachin’ his MARE form, kozmok ‘comes increasingly erratic, unhinged, ‘n destructive, he will do anythin’ to escape the dreamworld ‘n gain true freedom, driven by a wild, unhinged logic entirely devoid of any sense of misery. kozmok speaks with an exaggerated blend of a canadian and russian accent, incorporatin’ soviet-era slang and, occasionally, explicit punctuation. in his MARE form, his speech patterns become even more erratic, crude, ‘n perverse, utilizin’ slurs from the soviet union ‘n its former constituent states. his name is a clear allusion to "cosmonaut", a nod to the soviet space race, reflectin’ his control over the broadcasts, channels, ‘n television frequencies within the board world. his japanese name is derived from "mosukuwa" (モスクワ “moskau”), a reference both to the song by the band dschinghis khan and to moscow, the capital of russia, combined with the japanese suffix "Mo" used by the dreamers. the word MARE, used in both english and japanese, comes from nightmare, referrin' to his ghostly 'n nightmarish form. 'fore the current events in the dreamworld. kozmok was not a native of the board world, he originally hailed from army snow, which explains his exaggerated accent and the way he treats others. various NPCs recount that kozmok was not a pleasant person and was quite irritable, he was frequently fired from the jobs he held, typically in technical ‘r engineering roles, followin’ repeated failures. conversely, ‘me claim he was not actually unpleasant, but rather quite kind ‘n gentle, often openin’ up ‘bout his personal struggles ‘n seekin’ help. kozmok arrived in the board world ‘fter accidentally passin’ through a special red door. upon his arrival, he met kelapa, who offered him a job, albeit with a specific condition attached. kozmok worked there fer years, during which time he crossed paths with several others, includin’ nano. he spoke to her ‘bout various topics, notably hambo, which sparked a weird obsession in her. he began tellin’ jokes ‘n tales based on soviet-era fables, one such story involves a brown bipedal creature with its friend, a gentle humanoid alligator, a hungry humanoid-like wolf in a ridiculously flashy pink suit, tryin' his darnedest to chow down on a white bunny, who's just totally ignorin' him, and a blue puppy who defeats an evil pirate with the help of a lad sailor. this ‘haviour annoyed many of his former friends, who eventually distanced themselves from him ‘cause of his persistent, manipulative demands ‘n whims, leavin’ him an outcast within the group. a flipcam NPC mentions that kozmok, fer 'me reason, was slowly breakin' down due to the presence of a bein' that had been chasing him fer a while 'n givin' him a rough time whenever he saw it. kozmok described it as several dark cats that would harass him when he was alone, which would explain his persistence in tryin' to get a new friend. accordin' to kozmok, kelapa ordered him to trap hambo's dad inside the gachapon balls while he was still awake in the bboard world. this is confirmed by Kelapa herself, who only did it on orders from the crimson reaper. in chapter three, kozmok can be seen at kelapa’s presentation theatre, standin’ among the other cast-offs of the crew. if the party interact with him, he expresses his delight that hambo has arrived, claiming’ that he has several surprises in store fer her. ‘fter completin’ the first channel, kozmok provides ‘me clues ‘bout dark crystals located ‘round the channels, he explains that these crystals are scattered throughout the area, ‘n tells hambo that she must obtain them each time a dark crystal is obtained. at other points in the chapter, kozmok may freely gift a "max pepper," provided the geek gang has not purchased any edible items from other vendors, with the sole exception of vendin’ machines that sell healin’ items. gradually, kozmok begins to grow increasingly delirious, consequently, he invites hambo to go behind the scenes of the video games, ostensibly to experience the ultimate form of entertainment. ‘fter the final three rounds of THE PROPHECY are completed, kozmok appears, askin’ if hambo has been ‘ving fun ‘r if anythin’ else is needed. hambo mentions not feelin’ well and suggests that kozmok should perhaps take a break. however, kozmok claims to be feelin’ truly exhausted, ‘r perhaps just sufferin’ from an intense, sharp kind of stress. little by little, kozmok begins to distort and talk incoherently, eventually transformin’ into MARE kozmok, which triggers a battle. during the battle, kozmok employs specific bullet patterns: he turns the hambo soul blue, accompanied by a 120-second timer, though this duration can be shortened by defeatin’ enemies ‘r completin’ board missions. kozmok also utilizes various attacks patterns, such as "bear beerus 81": which initiates a classic donkey kong-style encounter, a beeru hurls several circular saws onto metal platforms. the soul must navigate this section to reach a switch, which causes the beeru to fall, certain variations of this encounter feature different platform layouts. "crush the enemy": kozmok summons a board very similar to mario bros arcade, where various dreamers, such as roxs, dummy plugs, spleccos, tomkats, ‘n amomokos, emerge from pipes. the soul must jump onto platforms to stun them ‘n then crush them. some variations include icy sections, while others feature floatin’ fireballs. "happy face": kozmok summons a board filled with smilin’ faces that ‘ve pink ‘n yellow eyes, they pursue the soul. the soul must collect a green grapefruit-like item, which terrifies the smilin’ faces, preventin’ them from bein’ erased by the soul. "bubble attack": the soul stands on a platform ‘n spits out bubbles to trap enemies. the enemies on this board include spooky-khans, skurrels, maskniles, kucinzi, blu-rayne flickycams, ‘n eight-bit counterparts from the playa city ‘n white desert channels. ‘me variations feature FRIEND faces as ghostly enemies that chase the soul. "jump like a plumber": the soul navigates a two-section board, aimin’ to reach the flag while encounterin’ the same enemies from previous boards, ‘me varriations are more complex and difficult to clear. "discover the secret exit": the soul enters a map reminiscent of the first zelda, where three keys must be collected across different boards. these maps contain various enemies from previous boards actin’ as obstacles to block progress toward a large door. the soul can defend itself ‘n defeat enemies by summonin’ a short-range shield that eliminates them. "GRAND FINALE": the screen goes dark, ‘n several game boards appear. suddenly, kozmok’s disfigured face emerges at the top, spewin’ eight-bit enemies from his mouth. as the enemies must be avoided, his eyes go dark, ‘n his face ‘comes nothin’ more than an empty shell. spare him, hambo must use the following "ACTs": "memory": this causes kozmok to ‘ve flashbacks of his true self. as the battle continues, he grows increasingly melancholic ‘n regretful of his past choices, experiencing emotional outbursts ‘n confusion. once pacified, kozmok returns to his original form and kindly asks hambo if he can join her. he transforms into the odd scarf, an equippable item that reduces damage from elemental attacks such as nightmare, star, red, ‘n chaos. in chapter five, he is briefly mentioned in a panel depictin’ future prophecies: "THE BOVINE SHALL FIND HAPPINESS ONCE MORE WHEN HE IS AT PEACE", implyin’ that kozmok could return to his original form ‘n regain his former happiness. in chapter seven, various NPCs reveal that they know quite a bit ‘bout kozmok, ‘me claim he wasn't very pleasant durin’ his time in army snow, while others argue the opposite, suggestin’ he was simply unlucky in his friendships but remained very kind to those ‘round him. durin’ the credits of chapter seven, as everythin’ returns to normal, kozmok, now back in his original form, shows obedience toward kelapa. he receives a promotion from a low-level position to a mid-to-high-level role, overjoyed, he embraces kelapa fer all his hard work, promisin’ a brighter future in the new board world. in the frozenwave route of chapter three, kozmok acts in a worried ‘n peculiar manner, askin’ if ‘methin’ happens to hambo, he will promise to do whatever is necessary. in his battle as MARE, kozmok doesn't change much, however, at the end of the fight, hambo must use the "call" ACT. kozmok will ask who she is callin’ ‘n why it is so important, but then the screen cuts to black and freezes, and he transforms into the fluffy scarf. this item is similar to the odd scarf, but it offers greater resistance ‘n attack power in battle. the item's flavour text mentions the word "sacrifice", implyin’ that kozmok died at the end of the battle. his stats are 1633 HP, 13 attack, ‘n 0 defence, he yields 0 EXP and 0 dream dollars. his dojo FighterZ card reads as follows: type of being: dreamer. elements: bovine, devil, and dark. categories: rastiyatsa, pseudo-boss, depressive bartender, asocial being, bovine of death, devilish calf, russian bovine, storyteller. description: "a depressed, asocial rastiyatsa who doesn't seem to be very well-liked. nevertheless, he enjoys seeing people ‘ve fun, even when it involves him, makin’ him a great gamin’ companion. however, he might manipulate ya to get what he wants, much like a russian pirate from the deep sea, he’s not exactly the most trustworthy fellow."

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Published: 1 day, 22 hrs ago
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