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somethin' 'boot nokotan

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skurrel (JP: スカレル, *Sukareru*) is an enemy found in the silent lake a horrour-themed area within the board world in chapter 3. it is a small dreamer resemblin’ a purple skunk, characterized by a chubby body, spiral-shaped eyes, a red nose, wing-like ears, and short, stout legs and paws. it features a red crystal sphere at the base of its fluffy, furry tail, alon’ with a white, hook-shaped pattern runnin’ along its back and tail. skurrel is shy, fearful, ‘n cowardly, it tends to hide in bushes ‘r trees to avoid detection. as a result, it rarely socializes ‘n prefers a solitary existence if disturbed, it may spray ‘methin’ into the intruder's face. despite this, skurrel enjoys pressin’ objects, such as buttons or keys, fer amusement ‘n stress relief, it also likes playin’ small drums ‘r bongos with its tiny paws and discoverin’ new thin’s. its name is an anagram of "skunk," though it may also be derived from "squirrel", in reference to its bushy tail. in chapter 3, skurrels can be found in groups of three, hidin’ in various bushes ‘r trees, ‘metimes even inside fake treasure chests. if disturbed, they will initiate an encounter. in battle, skurrel uses the followin’ attack: "toxic cloud." it sprays a toxic cloud from its rear, which releases small, damagin’ droplets that inflict the "poison" status effect upon contact. ‘me variants may instead spray two smaller, faster-movin’ clouds. to spare skurrel, the geek gang must perform specific ACTs. "press the buttons": the party must press the correct buttons to produce a sound similar to that of a bongo. if done correctly, skurrel will be pacified ‘n ‘come available fer recruitment or sparin’. if done incorrectly, skurrel will ‘come irritated, if this happens multiple times, skurrel will leave the battle ‘n cannot be recruited. in the room of fame, two skurrels will appear in a hallway if they ‘ve been recruited, they mention that they ‘came more social ‘fter meetin’ the party ‘n express their gratitude. in chapter 4, they move to funky town, where they appear in the local forest as background NPCs, offerin’ different lines of dialogue. in chapter 5, a skurrel appears in elder village, remarkin’ that the location is quite exotic ‘n intriguin’, expressin’ a particular fondness fer its peculiar structures. in chapter 6, several skurrels appear at the funky town festival, observin’ the goods with curiosity ‘n playin’ with great excitement. in chapter 7, a skurrel NPC appears in funky mozzath, examinin’ the dwellin’’s and structures, which seem to fascinate it, with a mix of curiosity ‘n caution. on the frozenwave route chapter 3, skurrels do not appear anywhere on the map, makin’ them one of the enemy types absent from this route. their stats are 321 HP, 11 attack, ‘n 0 defence. they yield 21 EXP if attacked, 92 dream dollars if pacified, ‘n 67 dream dollars if stunned ‘r if they flee the battle. its dojo fighterZ card reads as follows: type of bein’: dreamer. elements: poison. categories: skittish skunk, asocial bein’, exotic tastes. description: "a rather skittish ‘n fearful skunk, ‘mewhat similar to a real-life skunk, skurrel possesses a distinct charm. it also displays a notable musical talent, especially if introduced to instruments like a keyboard, drums, ‘r bongos."

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Published: 6 days, 23 hrs ago
Rating: General

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