Changes included: · New save system: Now allows for different save files, most importantly. Also allows you to locate the save folder from within the game. · New types of acre: Now you can find Kudzu acres and Sand acres in the world. Kudzu can be purified into a crop generator like it used to be, and Sands are needed for different crops. · New crops: Olives, cranberries, strawberries. · UI changes: Font has changed, food icons changed (including dimming when you can't add them to the diet). Shop UI now shows relevant resources right below. Icons now dim when you can't buy the item. Date now shown as a date in the calendar rather than a day count. More proper simplification of large numbers across all parts of the UI. · Experience growth is now more gradual: Experience is created as a resource, and each tick part of it is added to the level-up bar, which will then gradually fill. · Probably a lot of other changes I can't quite remember ^^;
TODO · New crops still don't have upgrades, but that should change as soon as possible. · No special scenes above the 12-meter point. That should also change as soon as I can finish other things and can come back to this project. · The exploit to buy 10x of a thing with scaling-price is still there. Consider it a lil bonus for being clever -w-