#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
StartingCurrency 1000
RespawnWaveTime 0
CanBotsAttackWhileInSpawnRoom no
FixedRespawnWaveTime Yes
AddSentryBusterWhenDamageDealtExceeds 999999
AddSentryBusterWhenKillCountExceeds 999
Mission // sentry buster
{
Objective DestroySentries
InitialCooldown 9000
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 1
CooldownTime 9000
TFBot
{
Template T_TFBot_SentryBuster
}
}
// MISSION: Sniper_Sydney_Sleeper 01
Mission
{
Objective Sniper
Where spawnbot_mission_sniper
BeginAtWave 1
RunForThisManyWaves 1
InitialCooldown 25
CooldownTime 20
DesiredCount 4
TFBot
{
Template T_TFBot_Sniper_Sydney_Sleeper
}
}
// MISSION: Spy 02
Mission // Spy - wave 2
{
Objective Spy
InitialCooldown 20
Where spawnbot_mission_spy
BeginAtWave 2
RunForThisManyWaves 1
CooldownTime 10
DesiredCount 6
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Engineer - Wave 7
{
Objective Engineer
InitialCooldown 0
Where spawnbot
BeginAtWave 7
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
Health 1250
}
}
/////////////////////////////////////////////////Wave 1
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave01A"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 7.5
TotalCurrency 200
TFBot
{
Class Heavyweapons
ClassIcon heavy_champ_giant
Name "Super Heavyweight Champ"
Health 6000
Scale 1.8
Skill Expert
WeaponRestrictions MeleeOnly
Attributes "MiniBoss"
Item "the killing gloves of boxing"
Item "Pugilist's Protector"
ItemAttributes
{
ItemName "the killing gloves of boxing"
"fire rate bonus" 0.6
"damage bonus" 1.2
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
WaveSpawn
{
Where spawnbot
TotalCount 35
MaxActive 14
SpawnCount 7
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Demoman
ClassIcon demoknight
Name "DemoKnight"
Skill easy
WeaponRestrictions MeleeOnly
Item "the chargin' targe"
Item "the eyelander"
ItemAttributes
{
ItemName "the eyelander"
"critboost on kill" 3
}
CharacterAttributes
{
"charge time increased" 1
"charge recharge rate increased" 1
}
}
}
WaveSpawn
{
Name "Wave01B"
WaitForAllSpawned "Wave01A"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 7.5
WaitBetweenSpawns 7.5
TotalCurrency 200
TFBot
{
Class Heavyweapons
ClassIcon heavy_champ_giant
Name "Super Heavyweight Champ"
Health 6000
Scale 1.8
Skill Expert
WeaponRestrictions MeleeOnly
Attributes "MiniBoss"
Item "the killing gloves of boxing"
Item "Pugilist's Protector"
ItemAttributes
{
ItemName "the killing gloves of boxing"
"fire rate bonus" 0.6
"damage bonus" 1.2
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave01B"
Where spawnbot
TotalCount 21
MaxActive 7
SpawnCount 7
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Demoman
ClassIcon demoknight
Name "DemoKnight"
Skill easy
WeaponRestrictions MeleeOnly
Item "the chargin' targe"
Item "the eyelander"
ItemAttributes
{
ItemName "the eyelander"
"critboost on kill" 3
}
CharacterAttributes
{
"charge time increased" 1
"charge recharge rate increased" 1
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave01B"
Where spawnbot
TotalCount 21
MaxActive 7
SpawnCount 7
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Sniper
ClassIcon sniper_bow
Name "Bowman"
Skill Expert
WeaponRestrictions PrimaryOnly
Item "the huntsman"
}
}
WaveSpawn
{
WaitForAllSpawned "Wave01B"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 7.5
WaitBetweenSpawns 7.5
TotalCurrency 200
TFBot
{
Class Heavyweapons
ClassIcon heavy_champ_giant
Name "Super Heavyweight Champ"
Health 6000
Scale 1.8
Skill Expert
WeaponRestrictions MeleeOnly
Attributes "MiniBoss"
Item "the killing gloves of boxing"
Item "Pugilist's Protector"
ItemAttributes
{
ItemName "the killing gloves of boxing"
"fire rate bonus" 0.6
"damage bonus" 1.2
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
}
/////////////////////////////////////////////////Wave 2
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave02A"
Where spawnbot
TotalCount 20
MaxActive 8
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 100
TFBot
{
Class Pyro
ClassIcon pyro_flare
Name "Flare Pyro"
Skill Hard
WeaponRestrictions SecondaryOnly
Item "the flare gun"
Item "Old Guadalajara"
}
}
WaveSpawn
{
Name "Wave02A"
Where spawnbot
TotalCount 20
MaxActive 8
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 100
TFBot
{
Class Pyro
Name "Phlog Pyro"
Skill Normal
Item "the phlogistinator"
}
}
////////////////////////
WaveSpawn
{
Name "Wave02B"
WaitForAllSpawned "Wave02A"
Where spawnbot
TotalCount 40
MaxActive 16
SpawnCount 8
WaitBeforeStarting 4
WaitBetweenSpawns 4
TotalCurrency 200
Squad
{
TFBot
{
Class Heavyweapons
Name "Heavyweapons"
Skill Normal
}
TFBot
{
Class Heavyweapons
ClassIcon heavy_shotgun
Name "Shotgun Heavy"
Skill Expert
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "TF_WEAPON_SHOTGUN_HWG"
"faster reload rate" -0.8
"fire rate bonus" 2
"bullets per shot bonus" 3
"damage bonus" 0.33
}
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave02C"
WaitForAllSpawned "Wave02B"
Where spawnbot
TotalCount 40
MaxActive 16
SpawnCount 8
WaitBeforeStarting 4
WaitBetweenSpawns 4
TotalCurrency 200
Squad
{
TFBot
{
Class Soldier
Name "Soldier"
Skill Hard
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Bust Fire Demo"
Skill Hard
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"fire rate bonus" 0.05
"faster reload rate" 1.75
"clip size penalty" 0.5
"projectile spread angle penalty" 3
}
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave02D"
WaitForAllSpawned "Wave02C"
Where spawnbot
TotalCount 20
MaxActive 5
SpawnCount 5
WaitBeforeStarting 6
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Demoman
Name "Demoman"
Skill Normal
}
}
WaveSpawn
{
Name "Wave02D"
WaitForAllSpawned "Wave02C"
Where spawnbot
TotalCount 20
MaxActive 5
SpawnCount 5
WaitBeforeStarting 6
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Scout
Name "Scout"
Skill Normal
}
}
WaveSpawn
{
Name "Wave02D"
WaitForAllSpawned "Wave02C"
Where spawnbot
TotalCount 20
MaxActive 5
SpawnCount 5
WaitBeforeStarting 6
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Pyro
Name "Pyro"
Skill Normal
}
}
}
/////////////////////////////////////////////////Wave 3
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Where spawnbot
TotalCount 30
MaxActive 3
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200
Support 1
RandomChoice
{
TFBot
{
Class Heavyweapons
Name "Giant Heavy"
Health 5000
Scale 1.8
Skill Hard
Attributes "MiniBoss"
BehaviorModifiers Push
Attributes "IgnoreFlag"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 1.5
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
TFBot
{
Name "Giant Rapid Fire Soldier"
ClassIcon Soldier_Spammer
Class Soldier
Health 4000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
BehaviorModifiers Push
Attributes "IgnoreFlag"
ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"fire rate bonus" 0.5
"faster reload rate" -0.8
"Projectile speed increased" 0.75
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
}
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Giant Crit Burst Fire Demo"
Health 3500
Scale 1.8
Skill Expert
WeaponRestrictions PrimaryOnly
Attributes "AlwaysCrit"
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
BehaviorModifiers Push
Attributes "IgnoreFlag"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"fire rate bonus" 0.1
"faster reload rate" 0.65
"clip size upgrade atomic" 7.0
"projectile spread angle penalty" 5
"Projectile speed increased" 1.1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
TFBot
{
Class Pyro
ClassIcon pyro_flare
Name "Giant Detonator Pyro"
Health 3500
Scale 1.8
Skill Expert
Attributes "MiniBoss"
WeaponRestrictions SecondaryOnly
Item "the detonator"
Item "Old Guadalajara"
BehaviorModifiers Push
Attributes "IgnoreFlag"
ItemAttributes
{
ItemName "the detonator"
"fire rate bonus" 0.3
"faster reload rate" 1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 6
}
}
}
}
WaveSpawn // Tanks
{
Name "Wave03A"
TotalCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 200
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 60000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Where spawnbot
TotalCount 90
MaxActive 9
SpawnCount 3
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 200
Support 1
TFBot
{
Class Heavyweapons
ClassIcon Heavy_champ
Name "Chunky Weight Champion"
Health 600
Scale 1.2
Skill easy
WeaponRestrictions MeleeOnly
Item "the killing gloves of boxing"
}
}
WaveSpawn // Tanks
{
WaitForAllSpawned "Wave03A"
TotalCount 1
WaitBeforeStarting 60
WaitBetweenSpawns 0
TotalCurrency 200
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 90000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave03A"
Where spawnbot
TotalCount 45
MaxActive 9
SpawnCount 9
WaitBeforeStarting 68
WaitBetweenSpawns 0
TotalCurrency 100
Support 1
TFBot
{
Class Spy
Name "Hon Hon HON!"
Health 250
Skill Normal
}
}
}
/////////////////////////////////////////////////Wave 4
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave04A"
Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 200
TFBot
{
Class Heavyweapons
ClassIcon Heavy_steelfist
Name "Tanky Steel Gauntlet"
Health 1800
Scale 1.5
Skill Normal
WeaponRestrictions MeleeOnly
Item "fists of steel"
}
}
WaveSpawn
{
Name "Wave04A"
Where spawnbot
TotalCount 18
MaxActive 12
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 200
Squad
{
TFBot
{
Class Heavyweapons
ClassIcon Heavy_steelfist
Name "Steel Gauntlet"
Health 1800
Scale 1.5
Skill easy
WeaponRestrictions MeleeOnly
Item "fists of steel"
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Uber Medic"
Skill Normal
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 2
}
CharacterAttributes
{
"heal rate bonus" 5
}
}
}
}
WaveSpawn
{
Name "Wave04A"
Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 200
TFBot
{
Class Pyro
Name "Buffed Phlog Pyro"
Health 525
Scale 1.3
Skill Hard
Item "the phlogistinator"
ItemAttributes
{
ItemName "the phlogistinator"
"damage bonus" 2
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave04B"
WaitForAllSpawned "Wave04A"
Where spawnbot
TotalCount 70
MaxActive 21
SpawnCount 7
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 300
Squad
{
TFBot
{
Class Heavyweapons
Name "Tanky Heavy"
Health 1200
Scale 1.4
Skill Expert
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Uber Medic"
Health 300
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 2
}
CharacterAttributes
{
"heal rate bonus" 5
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Quick Uber Medic"
Health 300
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
"uber duration bonus" -3
}
CharacterAttributes
{
"heal rate bonus" 0.1
}
}
TFBot
{
Class Medic
Name "Buffed Bigheal Medic"
Health 300
Scale 1.2
Skill Expert
Item "The Quick-Fix"
ItemAttributes
{
ItemName "The Quick-Fix"
"ubercharge rate bonus" 0.1
}
CharacterAttributes
{
"heal rate bonus" 10
}
}
TFBot
{
Class Soldier
ClassIcon soldier_conch
Name "Buffed Conch Soldier"
Health 400
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
Item "the concheror"
CharacterAttributes
{
"increase buff duration" 9.0
}
}
TFBot
{
Class Soldier
ClassIcon soldier_backup
Name "Buffed Backup Soldier"
Health 400
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
Item "the battalion's backup"
CharacterAttributes
{
"increase buff duration" 9.0
}
}
TFBot
{
Class Soldier
ClassIcon soldier_buff
Name "Buffed Buff Soldier"
Health 400
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
Item "the buff banner"
CharacterAttributes
{
"increase buff duration" 9.0
}
}
}
}
}
/////////////////////////////////////////////////Wave 5
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave05A"
Where spawnbot
TotalCount 6
MaxActive 6
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 200
TFBot
{
Class Soldier
ClassIcon soldier_blackbox_giant
Name "Giant Black Box Soldier"
Health 4200
Scale 1.8
Skill Expert
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
Item "The Black Box"
ItemAttributes
{
ItemName "The Black Box"
"damage bonus" 0.45
"fire rate bonus" 0.001
"clip size upgrade atomic" 0
"faster reload rate" 1.6
"blast radius increased" 1.25
"projectile spread angle penalty" 4
"heal on hit for rapidfire" 1000
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
"Projectile speed increased" 0.9
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave05A"
Where spawnbot
TotalCount 24
MaxActive 12
SpawnCount 3
WaitBeforeStarting 18
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Heavyweapons
ClassIcon heavy_shotgun
Name "Buffed Shotgun Heavy"
Health 600
Scale 1.2
Skill Expert
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "TF_WEAPON_SHOTGUN_HWG"
"fire rate bonus" 1
"faster reload rate" -0.8
"bullets per shot bonus" 3
"damage bonus" 0.33
}
}
}
WaveSpawn
{
Name "Wave05B"
WaitForAllSpawned "Wave05A"
Where spawnbot
TotalCount 12
MaxActive 8
SpawnCount 2
WaitBeforeStarting 24
WaitBetweenSpawns 7
TotalCurrency 200
Squad
{
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Giant Burst Fire Demo"
Health 3500
Scale 1.8
Skill Expert
WeaponRestrictions PrimaryOnly
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"fire rate bonus" 0.1
"faster reload rate" 0.65
"clip size upgrade atomic" 7.0
"projectile spread angle penalty" 5
"Projectile speed increased" 1.1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
TFBot
{
Class Medic
ClassIcon medic
Name "Giant Medic"
Health 3000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "SpawnWithFullCharge"
WeaponRestrictions SecondaryOnly
Item "the quick-fix"
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"heal rate bonus" 200
}
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave05B"
Where spawnbot
TotalCount 36
MaxActive 12
SpawnCount 6
WaitBeforeStarting 18
WaitBetweenSpawns 0
TotalCurrency 200
Squad
{
TFBot
{
Class Heavyweapons
ClassIcon heavy_shotgun
Name "Buffed Shotgun Heavy"
Health 600
Scale 1.2
Skill Hard
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "TF_WEAPON_SHOTGUN_HWG"
"fire rate bonus" 1.25
"faster reload rate" 0.1
"bullets per shot bonus" 3
"damage bonus" 0.33
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Quick Uber Medic"
Health 300
Scale 1.2
Skill Normal
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
"uber duration bonus" -3
}
CharacterAttributes
{
"heal rate bonus" 0.1
}
}
}
}
WaveSpawn
{
WaitForAllSpawned "Wave05B"
Where spawnbot
TotalCount 6
MaxActive 6
SpawnCount 1
WaitBeforeStarting 24
WaitBetweenSpawns 4
TotalCurrency 200
TFBot
{
Class Soldier
ClassIcon soldier_blackbox_giant
Name "Giant Black Box Soldier"
Health 4200
Scale 1.8
Skill Expert
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
Item "The Black Box"
ItemAttributes
{
ItemName "The Black Box"
"damage bonus" 0.45
"fire rate bonus" 0.001
"clip size upgrade atomic" 0
"faster reload rate" 1.6
"blast radius increased" 1.25
"projectile spread angle penalty" 4
"heal on hit for rapidfire" 1000
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
"Projectile speed increased" 0.9
}
}
}
}
/////////////////////////////////////////////////Wave 6
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave06A"
Where spawnbot
TotalCount 60
MaxActive 7
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200
TFBot
{
Class Soldier
Name "Buffed Soldier"
Health 400
Scale 1.2
Skill Expert
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
WaveSpawn
{
Name "Wave06A"
Where spawnbot
TotalCount 60
MaxActive 7
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200
TFBot
{
Class Heavyweapons
Name "Buffed Heavy"
Health 600
Scale 1.2
Skill Expert
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 1.5
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
WaveSpawn
{
Name "Wave06A"
Where spawnbot
TotalCount 9
MaxActive 4
spawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 12
TotalCurrency 300
TFBot
{
Class HeavyWeapons
ClassIcon heavy_steelfist_giant
Name "Tanky Giant Steel Gauntlet"
Health 12000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
WeaponRestrictions MeleeOnly
Item "fists of steel"
Item "security shades"
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
WaveSpawn
{
Name "Wave06A"
Where spawnbot
TotalCount 30
MaxActive 4
spawnCount 2
WaitBeforeStarting 30
WaitBetweenSpawns 12
TotalCurrency 200
TFBot
{
Class Scout
ClassIcon Scout_giant_fast
Name "Super Scout"
Health 1250
Scale 1.8
Skill Expert
Attributes "MiniBoss"
WeaponRestrictions MeleeOnly
Item "the holy mackerel"
Item "bonk boy"
CharacterAttributes
{
"move speed bonus" 2.0
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 5
}
}
}
}
/////////////////////////////////////////////////Wave 7
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave07A"
Where spawnbot
TotalCount 56
MaxActive 21
SpawnCount 7
WaitBeforeStarting 0
WaitBetweenSpawns 3
TotalCurrency 200
Squad
{
TFBot
{
Class Demoman
ClassIcon demo_burst_giant
Name "Buffed Giant Crit Burst Fire Demo"
Health 7000
Scale 1.9
Skill Expert
WeaponRestrictions PrimaryOnly
Attributes "AlwaysCrit"
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"damage bonus" 2
"fire rate bonus" 0.1
"faster reload rate" 0.65
"clip size upgrade atomic" 7.0
"projectile spread angle penalty" 5
"Projectile speed increased" 1.1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Uber Medic"
Health 300
Scale 1.2
Skill Normal
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 2
}
CharacterAttributes
{
"heal rate bonus" 5
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Quick Uber Medic"
Health 300
Scale 1.2
Skill Normal
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
"uber duration bonus" -3
}
CharacterAttributes
{
"heal rate bonus" 0.1
}
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Buffed Crit Bust Fire Demo"
Health 350
scale 1.2
Skill Expert
Attributes "AlwaysCrit"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"damage bonus" 2
"fire rate bonus" 0.05
"faster reload rate" 1.75
"clip size penalty" 0.5
"projectile spread angle penalty" 3
}
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Buffed Crit Bust Fire Demo"
Health 350
scale 1.2
Skill Expert
Attributes "AlwaysCrit"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"damage bonus" 2
"fire rate bonus" 0.05
"faster reload rate" 1.75
"clip size penalty" 0.5
"projectile spread angle penalty" 3
}
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Buffed Crit Bust Fire Demo"
Health 350
scale 1.2
Skill Expert
Attributes "AlwaysCrit"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"damage bonus" 2
"fire rate bonus" 0.05
"faster reload rate" 1.75
"clip size penalty" 0.5
"projectile spread angle penalty" 3
}
}
TFBot
{
Class Demoman
ClassIcon demo_burst
Name "Buffed Crit Bust Fire Demo"
Health 350
scale 1.2
Skill Expert
Attributes "AlwaysCrit"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"damage bonus" 2
"fire rate bonus" 0.05
"faster reload rate" 1.75
"clip size penalty" 0.5
"projectile spread angle penalty" 3
}
}
}
}
WaveSpawn
{
Name "Wave07A"
Where spawnbot
TotalCount 5
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Pyro
ClassIcon Pyro_Giant
Name "Giant Crit Pyro"
Health 3500
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "AlwaysCrit"
BehaviorModifiers Push
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 6
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave07B"
WaitForAllSpawned "Wave07A"
Where spawnbot
TotalCount 48
MaxActive 16
SpawnCount 8
WaitBeforeStarting 5
WaitBetweenSpawns 3
TotalCurrency 200
TFBot
{
Class Scout
Name "Buffed Crit Scout"
Health 250
Scale 1.2
Skill Expert
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_scattergun
"damage bonus" 1.5
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave07C"
WaitForAllSpawned "Wave07B"
Where spawnbot
TotalCount 18
MaxActive 9
SpawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 200
Squad
{
TFBot
{
Class Demoman
ClassIcon demoknight_giant
Name "Buffed Giant Demoknight"
Skill Expert
Health 7000
Scale 1.9
Item "Prince Tavish's Crown"
Item "The Chargin' Targe"
Item "The Eyelander"
Item "Ali Baba's Wee Booties"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Eyelander"
"critboost on kill" 3
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
TFBot
{
Class Demoman
ClassIcon demoknight_giant
Name "Buffed Giant Demoknight"
Skill Expert
Health 7000
Scale 1.9
Item "Prince Tavish's Crown"
Item "The Chargin' Targe"
Item "The Eyelander"
Item "Ali Baba's Wee Booties"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Eyelander"
"critboost on kill" 3
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
TFBot
{
Class Demoman
ClassIcon demoknight_giant
Name "Buffed Giant Demoknight"
Skill Expert
Health 7000
Scale 1.9
Item "Prince Tavish's Crown"
Item "The Chargin' Targe"
Item "The Eyelander"
Item "Ali Baba's Wee Booties"
WeaponRestrictions MeleeOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Eyelander"
"critboost on kill" 3
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 4
}
}
}
}
WaveSpawn
{
Name "Wave07C"
WaitForAllSpawned "Wave07B"
Where spawnbot
TotalCount 30
MaxActive 6
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 100
Squad
{
TFBot
{
Class Soldier
ClassIcon soldier_conch
Name "Buffed Crit Conch Soldier"
Health 600
Scale 1.3
Skill Expert
Attributes "AlwaysCrit"
Attributes "SpawnWithFullCharge"
Item "the concheror"
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
CharacterAttributes
{
"move speed bonus" 1.2
"increase buff duration" 9.0
}
}
TFBot
{
Class Soldier
ClassIcon soldier_backup
Name "Buffed Crit Backup Soldier"
Health 600
Scale 1.3
Skill Expert
Attributes "AlwaysCrit"
Attributes "SpawnWithFullCharge"
Item "the battalion's backup"
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
CharacterAttributes
{
"move speed bonus" 1.2
"increase buff duration" 9.0
}
}
}
}
WaveSpawn
{
Name "Wave07C"
WaitForAllSpawned "Wave07B"
Where spawnbot
TotalCount 30
MaxActive 6
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 100
TFBot
{
Class Pyro
Name "Buffed Crit Pyro"
Health 525
Skill Expert
Attributes "AlwaysCrit"
Attributes "AlwaysFireWeapon"
ItemAttributes
{
ItemName tf_weapon_flamethrower
"damage bonus" 2
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
}
/////////////////////////////////////////////////Wave 8
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Where spawnbot
TotalCount 48
MaxActive 6
SpawnCount 6
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 50
Support 1
TFBot
{
Class Soldier
Name "Buffed Soldier"
Health 600
Scale 1.3
Skill Hard
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
WaveSpawn
{
Where spawnbot
TotalCount 48
MaxActive 6
SpawnCount 6
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 50
Support 1
TFBot
{
Class Heavyweapons
ClassIcon heavy_shotgun
Name "Buffed Shotgun Heavy"
Health 900
Scale 1.3
Skill Hard
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "TF_WEAPON_SHOTGUN_HWG"
"damage bonus" 1.5
"fire rate bonus" 2.5
"faster reload rate" 0.1
"bullets per shot bonus" 3
"damage bonus" 0.33
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave08A"
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 50
TFBot
{
Class Heavyweapons
Name "Buffed Giant Heavy"
Health 15000
Scale 1.9
Skill Hard
Attributes "MiniBoss"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
WaveSpawn
{
Name "Wave08A"
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 10
TotalCurrency 50
TFBot
{
Name "Buffed Giant Rapid Fire Soldier"
ClassIcon Soldier_Spammer
Class Soldier
Health 12000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"damage bonus" 2.0
"fire rate bonus" 0.5
"faster reload rate" -0.8
"Projectile speed increased" 0.75
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
}
}
}
////////////////////////
WaveSpawn // Tanks
{
WaitForAllSpawned "Wave08A"
TotalCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 150
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 75000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Name "Wave08B"
WaitForAllSpawned "Wave08A"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 100
Squad
{
TFBot
{
Class Heavyweapons
Name "Buffed Giant Heavy"
Health 15000
Scale 1.9
Skill Hard
Attributes "MiniBoss"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
TFBot
{
Class Medic
Name "Buffed Bigheal Medic"
Health 450
Scale 1.3
Skill Hard
Item "The Quick-Fix"
ItemAttributes
{
ItemName "The Quick-Fix"
"ubercharge rate bonus" 0.1
}
CharacterAttributes
{
"heal rate bonus" 10
}
}
}
}
WaveSpawn
{
Name "Wave08B"
WaitForAllSpawned "Wave08A"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 40
WaitBetweenSpawns 10
TotalCurrency 100
Squad
{
TFBot
{
Name "Buffed Giant Rapid Fire Soldier"
ClassIcon Soldier_Spammer
Class Soldier
Health 12000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"damage bonus" 2.0
"fire rate bonus" 0.5
"faster reload rate" -0.8
"Projectile speed increased" 0.75
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
}
}
TFBot
{
Class Medic
Name "Buffed Bigheal Medic"
Health 450
Scale 1.3
Skill Hard
Item "The Quick-Fix"
ItemAttributes
{
ItemName "The Quick-Fix"
"ubercharge rate bonus" 0.1
}
CharacterAttributes
{
"heal rate bonus" 10
}
}
}
}
////////////////////////
WaveSpawn // Tanks
{
WaitForAllSpawned "Wave08B"
TotalCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 150
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 75000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Name "Wave08C"
WaitForAllSpawned "Wave08B"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 100
Squad
{
TFBot
{
Class Heavyweapons
Name "Buffed Giant Heavy"
Health 15000
Scale 1.9
Skill Hard
Attributes "MiniBoss"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Uber Medic"
Health 450
Scale 1.3
Skill Hard
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 2
}
CharacterAttributes
{
"heal rate bonus" 5
}
}
}
}
WaveSpawn
{
Name "Wave08C"
WaitForAllSpawned "Wave08B"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 40
WaitBetweenSpawns 10
TotalCurrency 100
Squad
{
TFBot
{
Name "Buffed Giant Rapid Fire Soldier"
ClassIcon Soldier_Spammer
Class Soldier
Health 12000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"damage bonus" 2.0
"fire rate bonus" 0.5
"faster reload rate" -0.8
"Projectile speed increased" 0.75
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Uber Medic"
Health 450
Scale 1.3
Skill Hard
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 2
}
CharacterAttributes
{
"heal rate bonus" 5
}
}
}
}
}
/////////////////////////////////////////////////Wave 9
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Where spawnbot
TotalCount 18
MaxActive 6
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 5
TotalCurrency 400
TFBot
{
Class Engineer
Name "Engineer"
Skill Expert
Health 500
Attributes "IgnoreFlag"
}
}
WaveSpawn
{
Name "Wave09A"
Where spawnbot
TotalCount 45
MaxActive 9
SpawnCount 9
WaitBeforeStarting 7
WaitBetweenSpawns 5
TotalCurrency 400
TFBot
{
Class Spy
Name "Frenchie Poo"
Health 250
Skill Hard
}
}
WaveSpawn
{
Name "Wave09A"
Where spawnbot
TotalCount 12
MaxActive 8
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 400
Squad
{
TFBot
{
Class Pyro
ClassIcon Pyro_Giant
Name "Buffed Giant Crit Pyro"
Health 7000
Scale 1.9
Skill Expert
Attributes "AlwaysFireWeapon"
Attributes "MiniBoss"
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_flamethrower
"damage bonus" 2
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 6
}
}
TFBot
{
Class Medic
Name "Buffed Giant Uber Medic"
ClassIcon medic_uber_giant
Health 6000
Scale 1.9
Skill Expert
Attributes MiniBoss
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
}
ItemAttributes
{
ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
"damage penalty" 0.1
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"heal rate bonus" 10
}
}
}
}
////////////////////////
WaveSpawn // Tanks
{
Name "Wave09B"
WaitForAllSpawned "Wave09A"
TotalCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 60
TotalCurrency 400
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 60000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Name "Wave09B"
WaitForAllSpawned "Wave09A"
Where spawnbot
TotalCount 18
MaxActive 6
SpawnCount 2
WaitBeforeStarting 30
WaitBetweenSpawns 8
TotalCurrency 400
Squad
{
TFBot
{
Name "Buffed Giant Crit Burst Fire Soldier"
ClassIcon Soldier_Burstfire
Class Soldier
Health 8000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"fire rate bonus" 0.2
"faster reload rate" 0.4
"clip size upgrade atomic" 5.0
"Projectile speed increased" 0.9
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Name "Buffed Bigheal Quick Uber Medic"
Health 300
Scale 1.2
Skill Expert
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
}
CharacterAttributes
{
"heal rate bonus" 10
}
}
}
}
WaveSpawn
{
Name "Wave09B"
WaitForAllSpawned "Wave09A"
Where spawnbot
TotalCount 40
MaxActive 8
SpawnCount 4
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 400
TFBot
{
Class Heavyweapons
Name "Buffed Crit Heavy"
Health 900
Scale 1.3
Skill Expert
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 1.5
}
}
}
WaveSpawn
{
Name "Wave09B"
WaitForAllSpawned "Wave09A"
Where spawnbot
TotalCount 56
MaxActive 8
SpawnCount 4
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 500
TFBot
{
Class Scout
Name "Buffed Crit Scout"
Health 375
Scale 1.3
Skill Expert
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_scattergun
"damage bonus" 1.5
}
}
}
}
/////////////////////////////////////////////////Wave 10
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name "Wave10A"
Where spawnbot
TotalCount 6
MaxActive 5
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 10
TotalCurrency 200
TFBot
{
Class Soldier
ClassIcon soldier_blackbox_giant
Name "G. Buffed BlackBox Soldier"
Health 8400
Scale 1.9
Skill Expert
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
Item "The Black Box"
ItemAttributes
{
ItemName "The Black Box"
"damage bonus" 0.45
"fire rate bonus" 0.001
"clip size upgrade atomic" 0
"faster reload rate" 1.6
"blast radius increased" 1.25
"projectile spread angle penalty" 4
"heal on hit for rapidfire" 2000
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 3
"Projectile speed increased" 0.9
}
}
}
WaveSpawn
{
Name "Wave10A"
Where spawnbot
TotalCount 7
MaxActive 5
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 200
TFBot
{
Class HeavyWeapons
ClassIcon heavy_steelfist_giant
Name "Tanky Giant Steel Gauntlet"
Health 12000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
WeaponRestrictions MeleeOnly
Item "fists of steel"
Item "security shades"
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
}
}
}
WaveSpawn
{
Name "Wave10A"
Where spawnbot
TotalCount 30
MaxActive 6
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 300
TFBot
{
Class Heavyweapons
ClassIcon heavy_shotgun
Name "Buffed Big Shotgun Hvy"
Health 1800
Scale 1.5
Skill Expert
WeaponRestrictions SecondaryOnly
ItemAttributes
{
ItemName "TF_WEAPON_SHOTGUN_HWG"
"damage bonus" 1.5
"fire rate bonus" 2.5
"faster reload rate" -0.8
"bullets per shot bonus" 7
"damage bonus" 0.4
}
}
}
WaveSpawn
{
Name "Wave10A"
Where spawnbot
TotalCount 30
MaxActive 6
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 300
TFBot
{
Class Heavyweapons
ClassIcon Heavy_steelfist
Name "Buffed Steel Gauntlet"
Health 1800
Scale 1.5
Skill Normal
WeaponRestrictions MeleeOnly
Item "fists of steel"
}
}
////////////////////////
WaveSpawn
{
Name "Wave10B"
WaitForAllSpawned "Wave10A"
Where spawnbot
TotalCount 18
MaxActive 8
SpawnCount 2
WaitBeforeStarting 30
WaitBetweenSpawns 8
TotalCurrency 200
Squad
{
TFBot
{
Class Heavyweapons
ClassIcon heavy_deflector_healonkill
Name "Buffed G. Crit Heal-on-kill H."
Health 10000
Scale 1.9
Skill Hard
Attributes "MiniBoss"
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 2.0
"attack projectiles" 2
"heal on kill" 10000
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 2
"health regen" 600
}
}
TFBot
{
Class Medic
ClassIcon Medic_Uber
Health 300
Scale 1.2
Name "Buffed Bigheal Quick Uber Medic"
Skill Expert
Attributes "SpawnWithFullCharge"
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
}
CharacterAttributes
{
"heal rate bonus" 10
}
}
}
}
WaveSpawn
{
Name "Wave10B"
WaitForAllSpawned "Wave10A"
Where spawnbot
TotalCount 64
MaxActive 14
SpawnCount 2
WaitBeforeStarting 40
WaitBetweenSpawns 0
TotalCurrency 200
Squad
{
TFBot
{
Class Soldier
ClassIcon soldier_conch
Name "Buffed Conch Soldier"
Health 600
Scale 1.3
Skill Expert
Attributes "SpawnWithFullCharge"
Item "the concheror"
CharacterAttributes
{
"increase buff duration" 9.0
}
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
}
TFBot
{
Class Soldier
ClassIcon soldier_backup
Name "Buffed Backup Soldier"
Health 600
Scale 1.3
Skill Expert
Attributes "SpawnWithFullCharge"
Item "the battalion's backup"
CharacterAttributes
{
"increase buff duration" 9.0
}
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 2
"fire rate bonus" 0.6
"faster reload rate" -0.4
}
}
}
}
////////////////////////
WaveSpawn
{
WaitForAllDead "Wave10B"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200
TFBot
{
Class Pyro
Name "Rocket Fighter"
Health 105000
Scale 1.9
Skill Expert
Attributes "MiniBoss"
Attributes "UseBossHealthBar"
Attributes "AlwaysCrit"
Item "brigade helm"
ItemAttributes
{
ItemName tf_weapon_flamethrower
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 0.4
"damage force reduction" 0.0
"airblast vulnerability multiplier" 0.0
"airblast vertical vulnerability multiplier" 0.0
"aiming knockback resistance" 0.0
"override footstep sound set" 6
"health regen" 600
}
}
}
WaveSpawn
{
WaitForAllDead "Wave10B"
Where spawnbot
TotalCount 45
MaxActive 9
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200
Support 1
TFBot
{
Class Pyro
Name "Buffed Crit Pyro"
Health 350
Scale 1.2
Skill Expert
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_flamethrower
"damage bonus" 2.0
}
CharacterAttributes
{
"move speed bonus" 1.2
}
}
}
WaveSpawn
{
WaitForAllDead "Wave10B"
Where spawnbot
TotalCount 40
MaxActive 12
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 200
Support 1
TFBot
{
Class Medic
Name "Buffed Quick-Fix Medic"
Health 300
Scale 1.2
Skill Expert
Item "The Quick-Fix"
ItemAttributes
{
ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
"damage penalty" 0.1
}
}
}
}
/////////////////////////////////////////////////
}