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Kittzy
Kittzy's Gallery (102)

Talespin nsfw adventure game early concept art (details in desc.)

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by Kittzy
4/20 Easter Bunnies (ai)
+3
Last in pool
First in pool
Last in pool
Show 2 More Pools...
One brush challenge - Sam and Max
Last in pool
Background Test
Last in pool
This is the update section that I'll fill with details on new background plates and objects.
All drawing are just sketches and not the final versions.


1-17-26 edit: I will occasionally add new images and videos to this submission for things I can upload to Inkbunny.

1-24-26 edit: Added the concept art of the official game map of Cape Suzette (Hand Drawn)

1-25-26 edit: Added intro cutscene concept art of the Sea Duck flying home from Louie's (Hand painted)

2-4-26 edit: Added the first rough draft of the HfH Hub plate, aka its location Zero in the game engine, and all other plates in this location tie back to this central place. Make organizing locations easier and consistant. (Hand Drawn)

2-6-26 edit: Added Harbor painting (Hand painted)

2-18-26 edit: Added a angle of the inside the Higher for hire lower office level (hand drawn) & Top down map of the HfH area (that ones for me to keep track of all the surrounding locations), brightened the map up so its not so dark

3-2-26 edit: Added a Khan Electric model R-405 radio.(Hand Drawn) (This will be a mini-game where you have to find the right radio station to tune into a specific program after the Grandfather clock in the Higher for Hire office rings 12pm noon. And it also can be listened too to just hear music :)
  You can also see my improvement with photoshop from the wide angle shot of the Sea Duck (That was the 1st image I drew) to the Radio being the most recent.

3-3-26 edit: added Khan Electric K5 TV (The one Baloo fixed in BS Molly) drawing (Hand Drawn). "With channel save button for quick tuning, two drawers for TV guides and cleaning accessories. Behind the speaker screen lies 1 large speaker and 1 small tweeter speaker to provide Hi-Fi sound of all broadcasts." After drawing this I kinda wish I had the wood working skills to actually make a cabinet like that for a 43" flatscreen TV.

3-4-26 edit added Earth showing, Usland (one that looks like the US) and the surrounding island, Thembria (the landmass attached to the Polar North), and Ourland (off the right side, no in show name for the equivalent of Europe, so to keep the theme, I'll call it Ourland since it sounds like Ireland). The ice age version is for the intro cutscene of how Cape Suzette was formed, and its not from melting ice, something from outer space ☄.

3-7-26 edit Added mid day lighting to the HfH office plate (Hand Drawn)

3-10-26 edit Added first dev room plate for testing different mechanics like, Keypads, opening drawers, climbing up on chairs, and using the radio.

3-12-26 edit Added K109 Radio station logo (instead of 'over simplified logo' I went with a 'overly complicated logo') Link to example station music, these are just place holders, mainly to use the k109 stock audio I found on internet archive.

3-13-26 edit Added Kit's School line sketches, one with perspective lines left in.

3-19-26 edit Added the right side of the test room, also with dark version to test out light switches and secret messages that can be seen in the dark after finding a blacklight*. Last room I need is the break room that will have vending machines that can be interacted with.

3-21-26 edit Added a projector for Kit's school that will be interactable and for uses in the gallery, and also as part of the story potentially. Speakers built into the projector itself with left and right volume controls. External bulb for easy repairs and door on the side to store extra bulbs and cleaning cloth.

3-27-26 Added outside view of Kit's school looking back towards the building from the recess yard.


This is the everything else portion.


Edit #2: The first video is on the outside of Cape Suzette's rock wall, right next to the gap planes fly through. (see map for location)

I've aluded to making a NSFW point and click adventure game that is centered around Talespin in some of my previous posts, but now I'm actually in the process of making it.
The story of the game being set right after Babysitting Molly's ending and having references to it spread throughout (if you read the lore chapters, that's why all that is there, I had this game in mind when writing it). The actual story of the game... well, I haven't got that far, just that there's gonna be animated sex scenes with Rebecca, Baloo, Wildcat, Molly, Khan, and a few origional characters I'm gonna try to design. And if possible, be able to play as characters other than Kit :)

I found https://www.adventuregamestudio.co.uk/ after researching how I'd actually be able to make a point and click game that still kept the old Lucas Art style (Sam and Max Hit the Road, Monkey island ect..) and feel. But also allowed for animated cutscenes for the NSFW parts and everything else that makes a good porn game. AGS is honestly a great game engine because its learning curve isn't a verticle cliff like most 3d game engines, but just enough of a incline to keep you learning while not getting burnt out or overly frustrated.

In my attempts to get Kit and Molly in one consistant scene together with different incompatable loras to finish off Babysitting Molly, I found https://invoke.ai/ . I've watched a bunch of tutorial videos on how to use it and oh my goodness it makes ComfyUI look like going from writing assembly code to python (coding nerds will get that one).
https://www.youtube.com/watch?v=kYQaZOG95-g This is what I mean, having a image editor built into the AI image generation program and also being able to fully edit images and manipulate them in real time is a tool I've been wanting for years now. I can draw the scenes, and then run them through Controlnet Canny to get the lines, mask of each part of the image, use Flux with a pixel art lora to get the right style, and piece by piece turn the concept art I draw into rendered images with AI.

https://www.youtube.com/watch?v=cdpnazNI4Ig more on Invoke.
After using Invoke more, its file structure and lack of being able to save projects makes it kinda garbage for long term use. Good program, but lacking key features that make it actually usable. "Like come on, a 'save as' function been around since the 80s and yall forgot to add one, are yall vibe coding this with a lobotomized model or somethin'" /s

Also, https://mega.nz/folder/1XJQhLxZ#8eQnOCOVn68WPZ6O8Rkwsw is a very rough and dirty concept video of the background being used in AGS, also Kit's rough place holder sprite. All of this is just me learning how to use everything and nowhere near the final result ;p

Background images and map (Image #1 and #8-12) drawn by me, zero AI used in its creation. Photoshop and geometry tool perspective lines used to get 3 point perspective.

Edit: Video #1 is Image #3 combined with Video #2 (6th page) in divinci resolve
Image #3 was hand edited in photoshop to add small flowers, ocean foam, birds, clouds, and extend the rock wall.
Image #4 the cropped version of Image #3 used for animation.



Keywords
sfw 31,576, disney 25,837, game 13,249, background 13,170, sky 9,820, video games 8,557, city 7,785, sea 6,867, ocean 6,647, flying 5,552, clouds 5,030, house 2,620, mountains 2,243, talespin 2,033, airplane 1,332, concept art 1,170, buildings 915, rough sketch 364, pier 190, adventure game 32, sea duck 15
Details
Type: Picture/Pinup
Published: 2 months, 2 weeks ago
Rating: General

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Slushyfolf
2 months, 2 weeks ago
Cool good luck and it reminds me of the nsfw game the forest of love
crayssant
2 months, 2 weeks ago
:Oc 💕wow
KevinSnowpaw
2 months, 2 weeks ago
this has promiss ^^
Kittzy
1 month, 4 weeks ago
I've been learning what AGS can do, and I think once I'm finished with everything and have it polished and bug free (like the good old days when games shipped %100 finished), this game will hopefully inspire more people to make point and click games.
https://store.steampowered.com/app/904750/Zniw_Adventure/ this game was made with AGS so the potential for the engine is massive.
KevinSnowpaw
1 month, 4 weeks ago
i will look forward to playing your game man ;3 will it be a clean point and click adventure or will it have naughty fun in it?
Kittzy
1 month, 4 weeks ago
Nah its going naughty right off the bat, Kit and Molly in the back of the Sea Duck 😉 getting it on after leaving from a party at Louie's, with Wildcat and Baloo are up front in the cockpit. The actual point and click part starts at Higher for Hire and to act as a tutorial, you have to find the spare key to Wildcat's mechanic shop because he lost his main key at Louie's.
KevinSnowpaw
1 month, 4 weeks ago
hhahahaa oh well this will be delicious
KevinSnowpaw
1 month, 2 weeks ago
this is looking better and better X3 how MUCH space to you intend to be in this game exploration and content wise?
Kittzy
1 month, 2 weeks ago
Its gonna be pretty expansive.
So far I plan on: The area around Higher for Hire (see top down map I just uploaded) and the interior of the HfH building, the warehouse building and the ??? building (that I haven't figured out its use).

A few streets and stores outside downtown Cape Suzette, the Beaches, on top of the Cliffs in surrounding the harbor and a cave near The Gap.
And on the island that's in the middle of the harbor.
And lastly, Khan Towers and its underground section (That's gonna be where the game ends, I got a good cliffhanger idea to end on)

I still don't have a concrete story idea down yet, but I at least want to get those locations concepted out then I can work from there.
Kittzy
1 month, 2 weeks ago
Had to check my notes, but content wise, at least 10 different sex scenes (some will have different scenarios based on if certain items in the your inventory, condoms, lube, objects ect. and if certain quests are complete or not), and numerous puzzles with varying difficulty (but no tiny pixel hunting like the OG point and clicks had eww xD ) and a branching story line bases on the optional quests I'm gonna include. The tutorial level is gonna have two different outcomes that give different items depending on how you solve the puzzle.

https://mega.nz/folder/Ebxz0JZZ#UsAq3EOG7BOBgM_JJdtpRw is some of the audio I've gotten for various things so you can get a idea of the music landscape
KevinSnowpaw
1 month, 2 weeks ago
sounds honestly amazing ^^
Kittzy
1 month, 2 weeks ago
I sure hope it is ;)

I'm wanting it to be at least a 2 hour game, about the same as Sam and Max: Hit the Road, but with some replayability to get the alternate sex scenes. (Added a link to soundscape samples in my other message)
KevinSnowpaw
1 month, 2 weeks ago
I've not played that game personally but i am aware of it, it sounds like its very ambitious...but god DAMN it if we dont desperately need some furry games like that!
DallasTMouseBoy
1 month, 2 weeks ago
Awesome! Good luck and I look forward to playing it!
KevinSnowpaw
3 weeks, 4 days ago
sorry to read about your issues :( your right that does sound like its a problem not being able to use that software for the long term.
Kittzy
3 weeks, 3 days ago
Yeahhh, not being able to save projects kinda makes the program useless outside of playing around with it.
From my reading up on what happened, looks like the creator of Invoke left to work at Adobe and basically left the project to collect dust, but luckily ComfyUI has all the same features, just not in a photoshop style UI xD
KevinSnowpaw
3 weeks, 3 days ago
AHHH well that at least is good news but man...


one way or another...ADOBE really does ruin everything XD
Kittzy
3 weeks, 2 days ago
Adobe is like post-2009 Disney, buys up (or hires) everything and enshittifies it to be a husk of what it once was. Adobe killing off Flash instead of fixing it was when they went down the enshittification slope.
KevinSnowpaw
3 weeks, 2 days ago
I am STILL salty about that...I liked Flash!
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