So earlier I mentioned that Thunk in the campaign had multiple forms that he could shift into, taking the aspects of different pokemon within Trinity Springs.
Presently he has the aspects of: • Professor Munchi the Haxorous, ⁃⁃On change: reroll an intelligence save or check. ⁃⁃While active: Intelligence becomes +4, with skills History +14, Authority +14, Nature +8, and Investigation +4
•Skua the Kilowattrel ⁃⁃On change: Zap 2 pokemon in 30 ft. DC 17 Con save, or get Paralyzed. ⁃⁃While active: Thunk becomes Water/Electric, though Flying is still STAB. Replace any moves with moves Skua knows.
•Telto the Murkrow ⁃⁃On change: Shoot up into the air 30 ft. 1 Pokemon within 10 ft is flinched. ⁃⁃While active: Thunk becomes undetectable while flying at night. This breaks for 1 round if he takes a hostile action.
• Spency the Houndour ⁃⁃On change: A 30ft emanation hitting enemies for 2d6 fire, and granting allies +1 to their next d20 roll. ⁃⁃While active: Thunk gains +2 to hit any opponent who injured his friends since his last turn.