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GyroTech
GyroTech's Gallery (3073)

Aspects Of Thunk

Night of the Bats

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Protec and Flee
+4
Last in pool
Protec and Flee
+4
Last in pool
So earlier I mentioned that Thunk  in the campaign had multiple forms that he could shift into, taking the aspects of different pokemon within Trinity Springs.

Presently he has the aspects of:
• Professor Munchi the Haxorous,
⁃⁃On change: reroll an intelligence save or check.
⁃⁃While active: Intelligence becomes +4, with skills History +14, Authority +14, Nature +8, and Investigation +4

•Skua the Kilowattrel
⁃⁃On change: Zap 2 pokemon in 30 ft. DC 17 Con save, or get Paralyzed.
⁃⁃While active: Thunk becomes Water/Electric, though Flying is still STAB.  Replace any moves with moves Skua knows.

•Telto the Murkrow
⁃⁃On change: Shoot up into the air 30 ft. 1 Pokemon within 10 ft is flinched.
⁃⁃While active: Thunk becomes undetectable while flying at night. This breaks for 1 round if he takes a hostile action.

• Spency the Houndour
⁃⁃On change: A 30ft emanation hitting enemies for 2d6 fire, and granting allies +1 to their next d20 roll.
⁃⁃While active: Thunk gains +2 to hit any opponent who injured his friends since his last turn.  

Art by Myself

Posted using PostyBirb

Keywords
male 1,242,244, pokemon 201,078, solo 115,185, feral 99,168, transformation 45,865, bird 39,687, glasses 36,434, fire 12,157, flying 5,367, electricity 1,799, cramorant 232
Details
Type: Picture/Pinup
Published: 5 days, 20 hrs ago
Rating: General

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