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TwoTails
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Fox in the City HD (Old Art)

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Strange, seems I didn't post this here! o.o
From way back in 2008( way before Zootopia happened ).
Well, in my case the story is that the Furry beings just created around 2050 ended up inheriting & fixing Earth after the dumbass humans got each other killed to extinction.

Clothes were intentionally a tacky "retro-futuristic" 90's 2.0 style... since does seem like the centuries are indeed repeating events.

This was about the most elaborate thing I could pull off on the old PC, and it took months @ _ @.

Original post;
https://www.furaffinity.net/view/1538009/
"
I still don't have a fitting name for him >.<
-
In the 90's, the 2090's, almost 50 years after these fuzzy (& -censored-) intellectual beings were successfully created, and after the humans kept declining into stupidity, poisoning themselves with toxic food, and blew themselves away with worldwide profitable "blindly patriotic" wars, just mostly these survived to go on living life..
.
.
Nah, I made that up :P, but you never know..
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"Wait, what?"
Well his camera happy friend spotted him in the city. X3
Some later pic will show who it is, the said friends activities will then make more sense ;)
(Though his friends would prefer more to see pics of -censored-)... err bad pun.. XD
*cough*
-
Yes, I made the background in 3DSMAX (extended demo version X3), I could have detailed it more, but it was just for practice and so not to forget how to.
Modified basic shapes, like extrude, taper, copy, etc.
The trees were built in though, I however modified them to look more realistic and a generic city photo was used for the skyline that's barely visible(and blurry).
Texture mapping in it is a pain in the ass though. Then took an eternity to render with full lighting effects, a whole night. x_x

Heh, "Easter eggs", though one is covered up by a traffic pole. Its a directions sign that says turn left to get to the hospital, even though its obviously straight ahead. XD

Please comment. :3


Keywords
male 1,200,847, fox 248,928, cat 215,267, feline 152,317, rabbit 139,356, clothes 14,215, fennec fox 10,442, city 7,186, photo 2,739, buildings 880, sunlight 816, streets 129, roads 27, alternate future 2
Details
Type: Picture/Pinup
Published: 1 month, 2 weeks ago
Rating: General

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TwoTails
1 month, 2 weeks ago
Second Item is just a low-def "fly-over" video.
ShanetheFreestyler
1 month, 2 weeks ago
Definitely looks like mid-era CG. You know, like the textures are high-res, but the poly count isn't too high.

I was actually talking to a friend in VRC the other day about early 2000's CG programs and how they had that particular aesthetic.I think it was Daz? I just know it had a very "of its time" look and we were in a VRC world that had that kind of look mixed in with 80's and 90's themes as well.
TwoTails
1 month, 2 weeks ago
That the surfaces looked plastic no matter the settings.
Such was more apparent in pre-rendered games like FF7.

The "amount of polys" was kinda irrelevant in this old program though, the shapes would usually look no different if tessellated/subdivided into more polygons, so shapes would often be reduced to minimal, plus some things existed only as vectors - meaning amorphous shapes that only exist as texels rather than polygons.
An example would be a perfectly round sphere used as BG's in early renders - it only exists as one point, not a ton of polys.
Also, rippling water, grass/fur, etc.

It was ray-traced rendering so the speed depended more on the lighting and image resolution, not so much in how much stuff is there.
jamesfoxbr
4 weeks ago
I think I remember this
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