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mvm_rottenburg_heavy_mission.pop

mvm_bigrock_cashless_society.pop
mvm_rottenburg_heavy_mission.txt
Keywords male 1200956, robot 18853, heavy 1974, tf2 658, mvm 30, hoovy 2
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
StartingCurrency 700
RespawnWaveTime 0
CanBotsAttackWhileInSpawnRoom no
FixedRespawnWaveTime Yes
AddSentryBusterWhenDamageDealtExceeds 999999
AddSentryBusterWhenKillCountExceeds 999

Templates
{
T_TFBot_Giant_Heavyweapons_Fist
{
ClassIcon heavy_steelfist_giant
Health 5000
Name "Giant Steel Gauntlet"
Scale 1.8
Class HeavyWeapons
Skill Expert
MaxVisionRange 1200
WeaponRestrictions MeleeOnly
Attributes "MiniBoss"

ItemAttributes
{
ItemName "fists of steel"
"damage bonus" 7
}

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.3
"airblast vulnerability multiplier" 0.3
"override footstep sound set" 2
}
Item "fists of steel"
Item "security shades"
}

}
Mission // sentry buster
{
Objective DestroySentries

InitialCooldown 9000
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 1

CooldownTime 9000          

            TFBot
{
Template T_TFBot_SentryBuster
}
}
// MISSION: Sniper_Crit 04
Mission // Sniper - wave 4
{
Objective Sniper

InitialCooldown 25
Where spawnbot_mission_sniper
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 12
DesiredCount 6

TFBot
{
Class Sniper
Skill Expert
Name "Crit Sniper"
MaxVisionRange 3000
Attributes "AlwaysCrit"
}
}
// MISSION: Spy 04
Mission // Spy - wave 4
{
Objective Spy  

InitialCooldown 15
Where spawnbot_mission_spy
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 8
DesiredCount 6

TFBot
{
Class Spy
Skill Expert
Name "Frenchie Poopy Pants"
}
}
/////////////////////////////////////////////////Wave 1
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave01a"
//WaitForAllSpawned "Wave01a"

Where spawnbot
TotalCount 36
MaxActive 15
spawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Name "bat scout"
Class Scout
ClassIcon scout_bat
WeaponRestrictions Meleeonly
Skill Hard
}
}


WaveSpawn
{
Name "Wave01b"
WaitForAllSpawned "Wave01a"

Where spawnbot
TotalCount 36
MaxActive 15
spawnCount 3
WaitBeforeStarting 2.5
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Template T_TFBot_Scout_Bonk
}
}

WaveSpawn
{
Where spawnbot
TotalCount 24
MaxActive 7
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill easy
}
}

////////////////////////

WaveSpawn
{
Name "Wave01c"
WaitForAllDead "Wave01b"

Where spawnbot
TotalCount 64
MaxActive 20
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Class Demoman
Skill Normal
}
}

////////////////////////

WaveSpawn
{
Name "Wave01d"
WaitForAllSpawned "Wave01c"

Where spawnbot
TotalCount 16
MaxActive 16
spawnCount 4
WaitBeforeStarting 10
WaitBetweenSpawns 2
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill easy
}

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Normal
}

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
Skill Normal
}

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
Skill Normal
}

}
}

WaveSpawn
{
Name "Wave01d"
WaitForAllSpawned "Wave01c"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 35
WaitBetweenSpawns 0
TotalCurrency 600

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill easy
}
}


}
/////////////////////////////////////////////////Wave 2
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}


WaveSpawn
{
Name "Wave02a"
//WaitForAllDead "Wave02a"

Where spawnbot
TotalCount 48
MaxActive 15
spawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Class Soldier
Skill Normal
}
}

WaveSpawn
{
Name "Wave02a"
//WaitForAllDead "Wave02a"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 8
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Samurai
}
}

////////////////////////

WaveSpawn
{
Name "Wave02b"
WaitForAllSpawned "Wave02a"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 16
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Heavyweapons_Fist
}
}

////////////////////////

WaveSpawn
{
Name "Wave02c"
WaitForAllSpawned "Wave02b"

Where spawnbot
TotalCount 48
MaxActive 15
spawnCount 3
WaitBeforeStarting 16
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Template T_TFBot_Demo_Burst
}
}

WaveSpawn
{
Name "Wave02c"
WaitForAllSpawned "Wave02b"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 1
WaitBeforeStarting 16
WaitBetweenSpawns 8
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Samurai
}
}

////////////////////////

WaveSpawn
{
Name "Wave02d"
WaitForAllSpawned "Wave02c"

Where spawnbot
TotalCount 3
MaxActive 3
spawnCount 1
WaitBeforeStarting 16
WaitBetweenSpawns 6
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
}

WaveSpawn
{
Name "Wave02d"
WaitForAllSpawned "Wave02c"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 34
WaitBetweenSpawns 0
TotalCurrency 600

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
}


}
/////////////////////////////////////////////////Wave 3
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn // Tanks
{
TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 600

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 30000
Speed 50
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}

WaveSpawn
{
Name "Wave03a"

Where spawnbot
TotalCount 64
MaxActive 20
spawnCount 4
WaitBeforeStarting 20
WaitBetweenSpawns 4
TotalCurrency 0

RandomChoice
{

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill Normal
}

TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
Skill Hard
}

TFBot
{
Class Heavyweapons
Skill easy
Attributes "AlwaysCrit"
}

}
}

////////////////////////

WaveSpawn
{
WaitForAllSpawned "Wave03a"

Where spawnbot
TotalCount 32
MaxActive 7
spawnCount 1
WaitBeforeStarting 16
WaitBetweenSpawns 2
TotalCurrency 0

TFBot
{
Template T_TFBot_Pyro_Flaregun
Skill Expert
}
}

WaveSpawn
{
WaitForAllSpawned "Wave03a"

Where spawnbot
TotalCount 64
MaxActive 14
spawnCount 2
WaitBeforeStarting 16
WaitBetweenSpawns 2
TotalCurrency 0

Squad
{

TFBot
{
Class Pyro
Skill Normal
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}


}
/////////////////////////////////////////////////Wave 4
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave04a"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 600

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}

////////////////////////

WaveSpawn
{
Name "Wave04b"
WaitForAllDead "Wave04a"

Where spawnbot
TotalCount 8
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Soldier
}
}

WaveSpawn
{
Name "Wave04c"
WaitForAllSpawned "Wave04b"

Where spawnbot
TotalCount 8
MaxActive 8
spawnCount 1
WaitBeforeStarting 2
WaitBetweenSpawns 2
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_DemoMan_PrinceTavish
}
}

WaveSpawn
{
Name "Wave04d"
WaitForAllSpawned "Wave04c"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 2
WaitBetweenSpawns 2
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Heavyweapons_Shotgun
}
}


}
/////////////////////////////////////////////////Wave 5
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave05a"

Where spawnbot
TotalCount 32
MaxActive 8
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 0

TFBot
{
Class Soldier
Skill Hard
}
}

WaveSpawn
{
Name "Wave05a"

Where spawnbot
TotalCount 32
MaxActive 8
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Knight
Skill Expert
}
}

WaveSpawn
{
Name "Wave05a"

Where spawnbot
TotalCount 64
MaxActive 10
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

Squad
{

TFBot
{
Class Heavyweapons
Skill Normal
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Hard
}

}
}

////////////////////////

WaveSpawn
{
Name "Wave05b"
WaitForAllSpawned "Wave05a"

Where spawnbot
TotalCount 64
MaxActive 20
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 0

TFBot
{
Template T_TFBot_Sniper_Huntsman
Skill Expert
Attributes "AlwaysCrit"
}
}

////////////////////////

WaveSpawn
{
Name "Wave05c"
WaitForAllSpawned "Wave05b"

Where spawnbot
TotalCount 48
MaxActive 20
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 2.5
TotalCurrency 0

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill Expert
Attributes "AlwaysCrit"
}
}

////////////////////////

WaveSpawn
{
Name "Wave05d"
WaitForAllSpawned "Wave05c"

Where spawnbot
TotalCount 32
MaxActive 6
spawnCount 2
WaitBeforeStarting 25
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Sniper_Huntsman
Skill Expert
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Name "Wave05d"
WaitForAllSpawned "Wave05c"

Where spawnbot
TotalCount 32
MaxActive 6
spawnCount 2
WaitBeforeStarting 25
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Scout_Bonk
}
}

WaveSpawn
{
Name "Wave05d"
WaitForAllSpawned "Wave05c"

Where spawnbot
TotalCount 32
MaxActive 6
spawnCount 2
WaitBeforeStarting 25
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Knight
Skill Expert
}
}

WaveSpawn
{
Name "Wave05d"
WaitForAllSpawned "Wave05c"

Where spawnbot
TotalCount 32
MaxActive 6
spawnCount 2
WaitBeforeStarting 25
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Scout_Shortstop
Skill Expert
}
}

////////////////////////

WaveSpawn
{
Name "Wave05e"
WaitForAllDead "Wave05d"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 600

TFBot
{
Template T_TFBot_Scout_Shortstop
Skill Expert
}
}

}
/////////////////////////////////////////////////Wave 6
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn // Tanks
{
TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 15000
Speed 50
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}

WaveSpawn
{
Name "Wave06a"

Where spawnbot
TotalCount 22
MaxActive 22
spawnCount 11
WaitBeforeStarting 0
WaitBetweenSpawns 3
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Spammer
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

}
}

////////////////////////

WaveSpawn
{
Name "Wave06b"
WaitForAllSpawned "Wave06a"

Where spawnbot
TotalCount 150
MaxActive 16
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 1
TotalCurrency 0

RandomChoice
{

TFBot
{
Class Scout
Skill Expert
Attributes "AlwaysCrit"
}

TFBot
{
Name "Crit bat scout"
Class Scout
ClassIcon scout_bat
WeaponRestrictions Meleeonly
Skill Expert
Attributes "AlwaysCrit"
}

}
}

WaveSpawn
{
Name "Wave06b"
WaitForAllSpawned "Wave06a"

Where spawnbot
TotalCount 16
MaxActive 6
spawnCount 1
WaitBeforeStarting 50
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}
}

////////////////////////

WaveSpawn
{
Name "Wave06c"
WaitForAllDead "Wave06b"

Where spawnbot
TotalCount 12
MaxActive 6
spawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

}
}

WaveSpawn
{
Name "Wave06c"
WaitForAllSpawned "Wave06b"

Where spawnbot
TotalCount 90
MaxActive 16
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Hard
}
}

WaveSpawn // Tanks
{

Name "Wave06c"
WaitForAllSpawned "Wave06b"

TotalCount 1
WaitBeforeStarting 25
WaitBetweenSpawns 0
TotalCurrency 600

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 20000
Speed 75
Name "TankBossB"
StartingPathTrackNode "tank_path_b_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}


}
/////////////////////////////////////////////////Wave 7
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}


WaveSpawn
{
Name "Wave07a"

Where spawnbot
TotalCount 80
MaxActive 22
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Class Heavyweapons
Skill Expert
}
}

////////////////////////

WaveSpawn
{
Name "Wave07b"
WaitForAllSpawned "Wave07a"

Where spawnbot
TotalCount 16
MaxActive 8
spawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Samurai
}
}


WaveSpawn
{
Name "Wave07b"
WaitForAllSpawned "Wave07a"

Where spawnbot
TotalCount 8
MaxActive 4
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 4
TotalCurrency 0

TFBot
{
Template T_TFBot_Giant_Scout_Jumping_Sandman
}
}

////////////////////////

WaveSpawn
{
Name "Wave07c"
WaitForAllSpawned "Wave07b"

Where spawnbot
TotalCount 24
MaxActive 6
spawnCount 2
WaitBeforeStarting 16
WaitBetweenSpawns 4
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Demoman
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

WaveSpawn
{
//Name "Wave07c"
WaitForAllSpawned "Wave07b"

Where spawnbot
TotalCount 128
MaxActive 14
spawnCount 1
WaitBeforeStarting 8
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Pyro_Flaregun
}
}

////////////////////////

WaveSpawn
{
Name "Wave07d"
WaitForAllSpawned "Wave07c"

Where spawnbot
TotalCount 24
MaxActive 6
spawnCount 2
WaitBeforeStarting 16
WaitBetweenSpawns 4
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Attributes "AlwaysCrit"
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

WaveSpawn
{
Name "Wave07d"
WaitForAllSpawned "Wave07c"

Where spawnbot
TotalCount 128
MaxActive 14
spawnCount 1
WaitBeforeStarting 8
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Class Soldier
Skill Expert
}
}

////////////////////////

WaveSpawn
{
Name "Wave07e"
WaitForAllSpawned "Wave07d"

Where spawnbot
TotalCount 80
MaxActive 22
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Class Heavyweapons
Skill Expert
}
}

////////////////////////

WaveSpawn
{
WaitForAllSpawned "Wave07e"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 4
WaitBetweenSpawns 0
TotalCurrency 600

TFBot
{
Class Scout
Skill Expert
}
}

}
/////////////////////////////////////////////////Wave 8
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave08a"
//WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
Skill Expert
}
}

WaveSpawn
{
Name "Wave08a"
//WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Demo_Burst
Skill Expert
}
}

WaveSpawn
{
Name "Wave08a"
//WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
Skill Expert
}
}

////////////////////////

WaveSpawn
{
Name "Wave08b"
WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Class Pyro
Skill Expert
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Name "Wave08b"
WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Class Demoman
Skill Expert
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Name "Wave08b"
WaitForAllSpawned "Wave08a"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Name "Crit Soda Popper Scout"
ClassIcon scout_fan
Class Scout
Skill Expert
Item "the soda popper"
Attributes "AlwaysCrit"
}
}

////////////////////////


WaveSpawn
{
Name "Wave08c"
WaitForAllSpawned "Wave08b"

Where spawnbot
TotalCount 20
MaxActive 10
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 0

TFBot
{
Name "Super Charged Heavy"
Class Heavyweapons
Skill Expert
Health 900
Scale 1.4
Attributes "AlwaysCrit"

CharacterAttributes
{
"move speed bonus" 1.4
}

}
}

WaveSpawn
{
Name "Wave08c"
WaitForAllSpawned "Wave08b"

Where spawnbot
TotalCount 20
MaxActive 10
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 0

TFBot
{
Name "Super Charged Soldier"
Class Soldier
Skill Expert
Health 600
Scale 1.4
Attributes "AlwaysCrit"

ItemAttributes
{
ItemName "TF_WEAPON_ROCKETLAUNCHER"
"damage bonus" 1.5
"faster reload rate" -0.8
"fire rate bonus" 0.6
}

CharacterAttributes
{
"move speed bonus" 1.4
}

}
}

////////////////////////

WaveSpawn
{
Name "Wave08d"
WaitForAllSpawned "Wave08c"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 30
WaitBetweenSpawns 30
TotalCurrency 600

TFBot
{
Name "Super Charged Heavy"
Class Heavyweapons
Skill Expert
Health 900
Scale 1.4
Attributes "AlwaysCrit"

CharacterAttributes
{
"move speed bonus" 1.4
}

}
}


}
/////////////////////////////////////////////////Wave 9
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave09a"
//WaitForAllSpawned "Wave09a"

Where spawnbot
TotalCount 80
MaxActive 22
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
ClassIcon heavy_crit
Name "Crit Heavy"
Class Heavyweapons
Skill Expert
Attributes "AlwaysCrit"
}
}

////////////////////////

WaveSpawn
{
Name "Wave09b"
WaitForAllSpawned "Wave09a"

Where spawnbot
TotalCount 128
MaxActive 16
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
Name "Heater Heavy"
ClassIcon heavy_heater
Class HeavyWeapons
Skill Hard
WeaponRestrictions PrimaryOnly
Item "the huo long heatmaker"
Item "dragonborn helmet"
}
}

WaveSpawn
{
Name "Wave09b"
WaitForAllSpawned "Wave09a"

Where spawnbot
TotalCount 16
MaxActive 6
spawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Pyro
Attributes AlwaysFireWeapon
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

////////////////////////

WaveSpawn // Tanks
{
Name "Wave09c"
WaitForAllSpawned "Wave09b"

TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 28000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}

WaveSpawn
{
Name "Wave09c"
WaitForAllSpawned "Wave09b"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

WaveSpawn
{
Name "Wave09d"
WaitForAllSpawned "Wave09c"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

WaveSpawn
{
//Name "Wave09c"
WaitForAllSpawned "Wave09b"

Where spawnbot
TotalCount 144
MaxActive 16
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

RandomChoice
{

TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
Skill Expert
Attributes "AlwaysCrit"
}

TFBot
{
Template T_TFBot_Sniper_Huntsman
Skill Expert
Attributes "AlwaysCrit"
}

}
}

////////////////////////

WaveSpawn // Tanks
{
Name "Wave09e"
WaitForAllSpawned "Wave09d"

TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 600

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 28000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}

WaveSpawn
{
Name "Wave09e"
WaitForAllDead "Wave09d"

Where spawnbot
TotalCount 8
MaxActive 8
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}

TFBot
{
Template T_TFBot_Giant_Medic_Regen
}

}
}

WaveSpawn
{
Name "Wave09e"
WaitForAllDead "Wave09d"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 2
WaitBeforeStarting 40
WaitBetweenSpawns 10
TotalCurrency 0

Squad
{

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}

TFBot
{
Template T_TFBot_Giant_Medic_Regen
}

}
}


WaveSpawn
{
Name "Wave09e"
WaitForAllDead "Wave09d"

Where spawnbot
TotalCount 32
MaxActive 18
spawnCount 2
WaitBeforeStarting 60
WaitBetweenSpawns 1
TotalCurrency 0

Squad
{

TFBot
{

Class Heavyweapons
Skill Normal
}

TFBot
{
Template T_TFBot_Medic_BigHeal
}

}
}

}
/////////////////////////////////////////////////Wave 10
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay_classic
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}

WaveSpawn
{
Name "Wave10a"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 200

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Name "Wave10b"
WaitForAllSpawned "Wave10a"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 200

TFBot
{
Template T_TFBot_Soldier_BurstFire
}
}

WaveSpawn
{
Name "Wave10c"
WaitForAllSpawned "Wave10b"

Where spawnbot
TotalCount 8
MaxActive 6
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 200

TFBot
{
Template T_TFBot_Giant_Heavyweapons
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
Where spawnbot
TotalCount 160
MaxActive 16
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 200

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
Skill easy
}
}

WaveSpawn // Tanks
{
Name "Wave10d"
WaitForAllSpawned "Wave10c"

TotalCount 1
WaitBeforeStarting 16
WaitBetweenSpawns 0
TotalCurrency 200

FirstSpawnOutput

{
Target boss_spawn_relay                      
Action Trigger                        
}

Tank
{
Health 30000
Speed 75
Name "TankBossA"
StartingPathTrackNode "tank_path_a_10"

OnKilledOutput                              
{
Target boss_dead_relay
Action Trigger                
}

OnBombDroppedOutput                      
{
Target boss_deploy_relay
Action Trigger                  
}
}
}

////////////////////////

WaveSpawn
{
WaitForAllDead "Wave10c"

Where spawnbot
TotalCount 24
MaxActive 12
spawnCount 6
WaitBeforeStarting 10
WaitBetweenSpawns 12
TotalCurrency 0

TFBot
{
Template T_TFBot_Demoman_Samurai
Attributes "AlwaysCrit"
}
}

WaveSpawn
{
WaitForAllDead "Wave10c"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 0

TFBot
{
ClassIcon demoknight_samurai_giant
Name "Emperor Samurai"
Class Demoman
Health 52000
Scale 1.8
Skill Expert
Attributes "MiniBoss"
Attributes "UseBossHealthBar"
WeaponRestrictions MeleeOnly
Attributes "AutoJump"
Attributes "AirChargeOnly"
AutoJumpMin 10
AutoJumpMax 10

Item "the half-zatoichi"
Item "demo kabuto"

ItemAttributes
{
ItemName tf_weapon_pipebomblauncher
"Attack not cancel charge" 1
}

CharacterAttributes
{
"move speed bonus" 0.5
"charge time increased" 2
"charge recharge rate increased" 10
"increased jump height" 2
"bot custom jump particle" 1
"damage bonus" 1.5
}

}
}

}
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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by FreePi
This is a mission on Rottenburg designed for a team of heavy players, with, maybe one engineer so the heavies don't have to keep scurrying about for ammo packs.

Keywords
male 1,200,956, robot 18,853, heavy 1,974, tf2 658, mvm 30, hoovy 2
Details
Type: Writing - Document
Published: 1 month, 2 weeks ago
Rating: General

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