Character Sheet for Skipps Fuzzball (true name unknown)
Character Description
A wanderer between worlds, Skipps is a swordsman, a necromancer, and a protector of the wild. Reckless, unpredictable, and fiercely independent, he lives for the thrill of discovery, unbound by rules or destinations. The gates continue to open before him, each leading to a new adventure—and Skipps charges forward, never looking back.
Strengths:
Master Swordsman: Skilled with a blade, able to hold his own in combat.
Necromantic Power: Proficient in the art of necromancy, often using it to outwit foes or survive perilous situations.
Affinity for Nature: Deeply connected to the natural world, with a sharp instinct for survival in the wild.
Flaws:
Recklessness: Acts on impulse, often leading to trouble or danger.
Lack of Focus: His restless energy can make him impatient and careless.
Isolation: Prefers the wilderness to people, leading to difficulty forming lasting bonds.
Mannerisms:
Constantly fiddles with small objects, often breaking them without realizing it.
Speaks quickly, often interrupting or blurting out ideas mid-thought.
Dramatically points to random directions when declaring a path forward.
Beliefs:
Nature is sacred and must be defended at all costs.
Life is meant to be lived without hesitation, embracing the chaos of the unknown.
Personality
Driven by an insatiable wanderlust, this individual left their Feywild homeland to explore the world, believing the natural, unspoiled wilderness is sacred. To them, any harm to nature is a personal injury. Guided by impulse, they head "That Way!" with no fixed destination in mind, living for the journey itself. Always picking up objects and absently fiddling with them, they often break things without a second thought, a reflection of their restless energy.
Embodying chaotic neutrality, they live by the mantra, "There’s no room for caution in a life lived to the fullest." This reckless approach drives them to take risks and leap into adventures without concern for consequences. While their spontaneity leads to exciting experiences, it also results in mistakes and accidents. Undeterred by setbacks, they continue moving forward, unbound by civilization’s rules, living solely for the freedom of the open road and the next unknown horizon.
Likes/Dislikes
Likes:
Adventure & Exploration: Driven by wanderlust, always seeking new experiences.
Nature & the Wild: Deeply connected to untamed wilderness, valuing it over civilization.
Spontaneity: Thrives on unpredictability, living in the moment without planning.
Magic & Necromancy: Fascinated by necromancy, using it to understand life and death.
Physical Challenges: Loves testing both physical and mental limits.
Trinkets & Objects: Fiddles with found objects, curious about the world.
Dislikes:
Civilization & Structure: Disdains societal rules and constraints.
Authority & Control: Resents figures or systems that limit freedom.
Boredom: Hates monotony and staying in one place.
Over-Caution: Believes life is fullest when taking risks, not avoiding them.
Harm to Nature: Offended by any damage to the wilderness.
Necromancy Taboo: Resents those who wrongly view necromancy as evil.
Background/History
Skipps, once a curious and restless soul in the Feywild, felt an insatiable pull to explore beyond his homeland. Though the Feywild was full of magic and wonder, Skipps was drawn to the untamed wilderness of the realms beyond, where life thrived in its raw, unspoiled form. He loved nature more than the mystical beauty around him and yearned to discover what other worlds had to offer.
At the age of fifteen, Skipps approached King Oberon with a request: to leave the Feywild and wander the realms beyond. Oberon, seeing a kindred spirit in him, granted Skipps a gift—or a curse, depending on how you look at it. He gave Skipps the ability to cross dimensional gates at will, but with a catch: Skipps had no control over when these gates would appear or where they would take him. The gates opened at random, sending him to unknown realms without warning.
And so, Skipps’ journey began. He traveled from one realm to the next, always seeking new experiences and adventures. No gate had a fixed destination, and no two worlds were the same. Some worlds were peaceful and beautiful, while others were chaotic and dangerous. Skipps embraced each world he encountered, living fully in the moment and constantly moving forward, driven by the unpredictable call of the gates.
Skipps honed his skills as a swordfighter, using his blade to survive the dangers he encountered. He also grew proficient in necromancy, an art that fascinated him and served as another tool for survival. His necromantic powers often made others wary of him, but they proved useful in the perilous situations he faced. Despite his formidable abilities, Skipps remained an outsider in every world he visited, always moving on when the time came.
He kept his true name a secret, even from those he met. "Skipps" was the identity he chose for his new life, separate from his past in the Feywild. His true name remained a mystery, a symbol of the distance he had put between himself and the Feywild.
Throughout his travels, Skipps’ love for nature remained constant. The wilderness, whether it was a forest in a foreign realm or the wide open plains of an unknown world, was where he felt most at home. He couldn’t stand to see nature harmed by civilization or greed. Whenever he encountered those who sought to destroy the land, Skipps would act swiftly, using his sword and necromantic powers to protect it. The natural world was his sanctuary, and he would fight to defend it wherever he went.
Skipps lived by the motto: “There’s no room for caution in a life lived to the fullest.” His reckless approach to life meant he often found himself in dangerous situations, but he embraced these risks, believing that every adventure was worth the cost. His impulsiveness sometimes led to conflict, but it also led to thrilling new experiences.
Years passed, and Skipps continued his journey, traveling through countless worlds. He never stayed in one place for long, always following the next gate wherever it led. Though he had the power to shape his own destiny, Skipps found the unpredictability of his travels far more exciting. The gates, opening at random, were his true guide.
Skipps was never truly alone. He was always accompanied by his sword, his magic, and his unyielding love for the wilds. These were his true companions, and he found more comfort in the untamed landscapes he encountered than in any society or city. His connections with people were fleeting, but the lands he explored left a permanent mark on his soul.
Skipps’ life was one of constant motion, forever driven by the promise of what lay beyond the next gate. He remained true to himself: a wanderer, a swordsman, and a necromancer with no destination but the journey itself. The gates would continue to open before him, taking him into the unknown, where he would always chase adventure, never looking back. For Skipps, life was meant to be lived fully, without hesitation, fear, or regret.
Relatives/Family
Skipps lost contact with his natural family long ago when he left the Feywild, severing ties to his past. Now, his "family" consists of those he has created or "collected" along his journeys—loyal companions, allies from brief but intense adventures, or creatures animated by his necromantic magic. To Skipps, family isn’t about blood but about shared experiences and those who remain, even amid the chaos of his ever-changing life.
World/Setting
Originally D&D5e Faerun Feywild
Body
This anthropomorphic rabbit stands at a modest height of 3 feet 5 inches, exuding agility and charm. His body is covered in soft, earthy brown fur, which is well-groomed and gives him a sleek, polished look. Unique features accentuate his distinctiveness:
Left Foot: His right foot is entirely white, as if dipped in a patch of fresh snow.
Ears: His long, upright ears are decorated with small white spots on the back, and dark tufts of fur at the tips, giving them a slightly wild and striking appearance.
Nose: A dark brown spot sits prominently over his nose, providing a focal point that enhances his overall look.
Neck: There is a ring of white fur around the base of his neck.
Facial Features:
His face is expressive, with almond-shaped eyes in a vivid shade of red-orange that gleam with intelligence and curiosity. Long whiskers twitch subtly, reflecting his alertness, and his dark nose spot adds to his distinctive charm.
Build and Posture:
Lean and athletic, his body is built for speed and agility, with strong legs and a compact frame. His posture suggests readiness and a hint of mischief, as if he’s always prepared for the next big adventure.