I made a game for the Transformation Game Jam (TF24) -- It's a minimal strategy game where you use magickal weapons to transform huge crowds of humans into your minions, then your minions attack on your behalf, creating more minions!
I'm very proud of it, I'm glad with what i was able to achieve in a month, and i wouldn't change a ton about how i made it. ...However i'd be lying if i told you it was like... a good game lol
It's very flawed, on account of the fact that i spent so long building the systems that i couldn't really playtest (The game didn't even have levels two days before the jam ended) so i think at this point it's main appeal is as a novelty -- I made sure it was really fun to cast big spells at a big crowd and make them all TF into anthros. But it is not challenging, and it's badly optimised because i shoved waaaaay too many enemies into levels 5 and 6.
Oh also the game doesn't END it just crashes after level 6, which uhhhh is fine i guess because that's... where the game ends and i only discovered that happens at 00:10 8 hours before the jam ended so i just left it like that.
As with all art, execution never meets intention, and that's okay! But now i'm thinking about making a post-jam patch to fix up the most major problems and maybe bring it more together as a game. AFTER a break, i'm not touching this for quite some time. It's good enough!!
Also be sure to check out the other submissions to TF24 -- I haven't had the time/ mental where-withal to play a bunch of them, but they seem neat! There's a bunch of Twine/Ren'Py VNs too if you like that. I did try out Short Stacked, a solo journaling game where you're turned into a small monster. Basically you write a story about your change as it progresses, and the game gives you prompts as you go. Really cool!