:3 came up with this a while back as a silly thing to add to my slime kingdoms lore. these are a health potion (heals 4d10+level), adding a magic infused gemstone to make it ether stronger or have multibal uses( depending on the quality or magic level of the gem used.
a energy potion, enables multi attack or a haste like effect. ammount of hits or leanth of the haste increase with the quality of gemstone added.. unless a red or flame imbued gem is added, then turning it into a explosive reacting in 30 seconds of the gem addition.
and finally a sleeping potion, imbued with meny diffrent sleeping herbs. without a gem this would cause a short rest(if sleep) will have the same benifits as a long rest. onn the other hand, if a onix gemstone is added the sleeping agents get beyond potent that if the whole potion is drank there is a chance of coma or death if not tended to quick. other gems of brighter colors will have levels of lucid dreams, good or bad.