I went overboard on this one. It was what you'd generously call "a learning experience." Really, I just made a wide variety of mistakes and false starts that were tedious to correct later. Bright lighting, shiny surfaces, and integrated shadows are hard.
It was colored like one. I did lighting in three layers (sunlight, sky, and radiosity off the rocks), multiplied each light source layer by the character's colors, and added the resulting layers onto a pitch-black cutout of the character. Self-shadowing is easy because you can just erase parts of individual layers. The hard part was getting her to cast a shadow on the photo BG. Short version: "darken only" layer mode, then throw in some noise so the real/fake shadow boundaries aren't so obvious.
It was colored like one. I did lighting in three layers (sunlight, sky, and radiosity off the rocks)
Wow, you really did a great job with the lighting and shading effects! You did a great job putting this into a real picture, and making your beautiful cyborg look like she belongs there.
Wow, you really did a great job with the lighting and shading effects! You did a great job putting t
My apologies to Azirik; I thought it looked like their style. Still, great coloring and shading, and the placement in this picture makes it really easy to think like someone else said, that it was a computer render, not a drawing.
My apologies to Azirik; I thought it looked like their style. Still, great coloring and shading, an
I can not stop looking at this and just being amazed you did so much and did such a AWSOME job on her. Thank you soooooooooooooooooo very much for making her look so kick ass awsome
I can not stop looking at this and just being amazed you did so much and did such a AWSOME job on he