Still working on this, I'll update the WIP as I go. I definitely need critique in the meantime so please feel free to leave your feelings and thoughts. This is a longer project being done as a YouTube short with
Stuff I look out for: parts that look weird, jumpy, or oddly placed. You don't need to be an animator to give critique, just use your gut instincts and try to describe it.
Stuff I forgot: Twilight is supposed to be elderly with white hair, so I'll probably make her thinner with some wrinkles and color swap the hair.
If you want this one to be smooth and fully dimension with minimal jitters - you're gonna need to perfect the simpler shapes before adding the forms on top. That'll save time, and it's much easier to animate smoothly if you break things down to their under-structure.
This also easily triples the time for animation - but it's seriously the best way to do it.
This is a toughy~ If you want this one to be smooth and fully dimension with minimal jitters - you'
You mean like popping other multiple layers above it, like a circle overlaid for the snout, a triangle for the horn and matching them up to the existing sketch?
I was just planning on inbetweening the jitters out without overdoing it, since over-tweening gives a weird robotic effect... like this springs to mind https://e621.net/post/show/280273 (Download and Save Link As)
You mean like popping other multiple layers above it, like a circle overlaid for the snout, a triang
Depends what minimal under-structure you can work with. For Biscuit, it's a circle for her head, a smaller one for her chest, and a head-sized one for her body (You can see it in any of my sketches). I'll do the cross-hair things, and fully animate the circles doing the motion before adding everything else. I've got Biscuit down though, so sizing things correctly like her snout/eyes/nose isn't difficult. I'd imagine you're in the same boat with the ponys - so just a simple circle would do fine.
This is apparently the disney method of animation, and the only way that makes sense to me xD Fully animate under-structure, then start adding the detail. It works really damn well, but you gotta be patient, and determined as hell to go into full cleanup with it =( I usually get sick of what I'm working on before I can clean anything up =/
But doing the keys/breakdowns completely, then inbetweening full detail is another method, that's Warner Bros. It's just much harder/takes longer for me to do it this way, things never turn out as well either.
I can't tell you what's better, just try and see what works for ya :3
Depends what minimal under-structure you can work with. For Biscuit, it's a circle for her head, a s