#base robot_giant.pop
#base robot_standard.pop
WaveSchedule
{
StartingCurrency 2000
RespawnWaveTime 1
CanBotsAttackWhileInSpawnRoom no
AddSentryBusterWhenDamageDealtExceeds 999999
AddSentryBusterWhenKillCountExceeds 999
Mission // sentry buster
{
Objective DestroySentries
InitialCooldown 1000
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 7
CooldownTime 1000
TFBot
{
Template T_TFBot_SentryBuster
}
}
Mission // Spy - wave 2
{
Objective Spy
InitialCooldown 30
Where spawnbot_mission_spy
BeginAtWave 2
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 2
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Engineer - wave 4
{
Objective Engineer
InitialCooldown 60
Where spawnbot
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 60
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 1
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave01a"
Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 0
TFBot
{
Class Pyro
Skill Normal
}
}
WaveSpawn
{
Name "Wave01a"
Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 2
WaitBeforeStarting 14
WaitBetweenSpawns 7
TotalCurrency 0
TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill Easy
Health 300
Scale 1
Name "Fists of Steel Heavy"
}
}
////////////////////////
WaveSpawn
{
Name "Wave01b"
WaitForAllDead "Wave01a"
Where spawnbot
TotalCount 100
MaxActive 4
SpawnCount 2
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 0
Support 1
TFBot
{
Template T_TFBot_Pyro_Flaregun
Skill Expert
}
}
WaveSpawn
{
Name "Wave01b"
WaitForAllDead "Wave01a"
Where spawnbot
TotalCount 4
MaxActive 3
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 20
TotalCurrency 900
TFBot
{
Template T_TFBot_Giant_Pyro_Flare_Spammer
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 2
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave02a"
Where spawnbot
TotalCount 16
MaxActive 4
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 0
TFBot
{
Class Demoman
Skill Hard
}
}
////////////////////////
WaveSpawn
{
Name "Wave02b"
WaitForAllSpawned "Wave02a"
Where spawnbot
TotalCount 3
MaxActive 3
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Heavyweapons_Fist
}
}
WaveSpawn
{
Name "Wave02b"
WaitForAllSpawned "Wave02a"
Where spawnbot
TotalCount 15
MaxActive 3
SpawnCount 1
WaitBeforeStarting 5
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Demo_Burst
Skill Normal
}
}
WaveSpawn
{
Name "Wave02b"
WaitForAllDead "Wave02a"
Where spawnbot
TotalCount 15
MaxActive 3
SpawnCount 1
WaitBeforeStarting 5
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Name "Bat Scout"
Class Scout
ClassIcon scout_bat
WeaponRestrictions Meleeonly
Skill Normal
}
}
WaveSpawn
{
Name "Wave02c"
WaitForAllSpawned "Wave02b"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 900
TFBot
{
Template T_TFBot_Heavyweapons_Fist
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 3
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn // Tank
{
Name "Wave03a"
TotalCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 60
TotalCurrency 0
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 12000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 4
WaitBeforeStarting 60
WaitBetweenSpawns 60
TotalCurrency 0
TFBot
{
Template T_TFBot_Heavyweapons_Fist
}
}
WaveSpawn
{
Where spawnbot
TotalCount 4
MaxActive 2
SpawnCount 1
WaitBeforeStarting 120
WaitBetweenSpawns 12
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Soldier_crit
}
}
WaveSpawn // Tank
{
WaitForAllSpawned "Wave03a"
TotalCount 1
WaitBeforeStarting 60
WaitBetweenSpawns 0
TotalCurrency 900
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 20000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 4
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave04a"
Where spawnbot
TotalCount 20
MaxActive 8
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 0
TFBot
{
Class Scout
Skill Normal
}
}
////////////////////////
WaveSpawn
{
Name "Wave04b"
WaitForAllSpawned "Wave04a"
Where spawnbot
TotalCount 20
MaxActive 8
SpawnCount 4
WaitBeforeStarting 5
WaitBetweenSpawns 5
TotalCurrency 0
TFBot
{
Template T_TFBot_Heavyweapons_Shotgun
Skill Hard
}
}
WaveSpawn
{
//Name "Wave04b"
WaitForAllDead "Wave04a"
Where spawnbot
TotalCount 5
MaxActive 2
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 900
TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}
////////////////////////
WaveSpawn
{
Name "Wave04c"
WaitForAllSpawned "Wave04b"
Where spawnbot
TotalCount 24
MaxActive 8
SpawnCount 4
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 0
TFBot
{
Template T_TFBot_Sniper_Huntsman
Skill Expert
}
}
WaveSpawn
{
Name "Wave04c"
WaitForAllSpawned "Wave04b"
Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 2
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 0
TFBot
{
Template T_TFBot_Sniper_Huntsman_Spammer
ClassIcon Sniper_bow_multi
Skill Expert
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 5
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave05a"
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 8
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 900
TFBot
{
Class Soldier
Skill Normal
}
}
WaveSpawn
{
Name "Wave05b"
WaitForAllDead "Wave05a"
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 8
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Class Heavyweapons
Skill Normal
}
}
////////////////////////
WaveSpawn
{
Name "Wave05c"
WaitForAllSpawned "Wave05b"
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 2
WaitBeforeStarting 25
WaitBetweenSpawns 5
TotalCurrency 0
Squad
{
TFBot
{
Template T_TFBot_Demoman_Knight
}
TFBot
{
Template T_TFBot_Medic_BigHeal
}
}
}
WaveSpawn
{
Name "Wave05d"
WaitForAllSpawned "Wave05c"
Where spawnbot
TotalCount 12
MaxActive 12
SpawnCount 3
WaitBeforeStarting 5
WaitBetweenSpawns 5
TotalCurrency 0
Squad
{
TFBot
{
Name "Ali Babas"
Class Demoman
ClassIcon demoknight
Skill Hard
Item "Sultan's Ceremonial"
Item "Ali Baba's Wee Booties"
Item "The Persian Persuader"
Item "The Splendid Screen"
ItemAttributes
{
ItemName "The Splendid Screen"
"Attack not cancel charge" 1
}
WeaponRestrictions MeleeOnly
CharacterAttributes
{
"critboost on kill" 3
}
}
TFBot
{
Template T_TFBot_Medic_BigHeal
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
}
}
////////////////////////
WaveSpawn
{
Name "Wave05e"
WaitForAllSpawned "Wave05d"
Where spawnbot
TotalCount 16
MaxActive 8
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 0
Squad
{
TFBot
{
Template T_TFBot_Giant_Demo_RapidFire
}
TFBot
{
Template T_TFBot_Medic
}
}
}
WaveSpawn
{
Name "Wave05e"
WaitForAllDead "Wave05d"
Where spawnbot
TotalCount 100
MaxActive 4
SpawnCount 4
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 0
Support 1
TFBot
{
Name "Heater Heavy"
ClassIcon heavy_heater
Class HeavyWeapons
Skill Normal
WeaponRestrictions PrimaryOnly
Item "the huo long heatmaker"
Item "dragonborn helmet"
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 6
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave06a"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 15
TotalCurrency 1900
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}
}
WaveSpawn
{
Name "Wave06b"
WaitForAllSpawned "Wave06a"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Heavyweapons_Shotgun
CharacterAttributes
{
"move speed bonus" 0.5
}
}
}
WaveSpawn
{
Name "Wave06c"
WaitForAllSpawned "Wave06b"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
}
WaveSpawn
{
Name "Wave06d"
WaitForAllSpawned "Wave06c"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer
}
}
////////////////////////
WaveSpawn // Tank
{
WaitForAllSpawned "Wave06d"
TotalCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 60
TotalCurrency 0
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 20000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Name "Wave06e"
WaitForAllSpawned "Wave06d"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Scout
}
}
////////////////////////
WaveSpawn
{
Name "Wave06f"
WaitForAllSpawned "Wave06e"
Where spawnbot
TotalCount 5
MaxActive 5
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Class Heavyweapons
Skill Hard
}
}
WaveSpawn
{
Name "Wave06f"
WaitForAllSpawned "Wave06e"
Where spawnbot
TotalCount 5
MaxActive 5
SpawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Class Soldier
Skill Hard
}
}
////////////////////////
WaveSpawn
{
Name "Wave06g"
WaitForAllSpawned "Wave06f"
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 15
TotalCurrency 0
RandomChoice
{
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer_Reload
}
TFBot
{
Template T_TFBot_Giant_Heavyweapons_Shotgun
CharacterAttributes
{
"move speed bonus" 0.5
}
}
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
TFBot
{
Template T_TFBot_Giant_Soldier_Spammer
}
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 7
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name "Wave07a"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Name "Crit Pyro"
Class Pyro
Skill Expert
Attributes "AlwaysCrit"
Attributes "AlwaysFireweapon"
}
}
WaveSpawn
{
Name "Wave07a"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 10
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Soldier_BurstFire
}
}
////////////////////////
WaveSpawn
{
Name "Wave07b"
WaitForAllSpawned "Wave07a"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Name "Crit Demo"
Class Demoman
Skill Expert
Attributes "AlwaysCrit"
}
}
WaveSpawn
{
Name "Wave07b"
WaitForAllSpawned "Wave07a"
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 2
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 0
Squad
{
TFBot
{
Template T_TFBot_Giant_Heavyweapons
Attributes "AlwaysCrit"
}
TFBot
{
Template T_TFBot_Medic
}
}
}
////////////////////////
////////////////////////
WaveSpawn
{
Name "Wave07c"
WaitForAllSpawned "Wave07b"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Name "Crit Scout"
Class Scout
Skill Expert
Attributes "AlwaysCrit"
}
}
WaveSpawn
{
Name "Wave07c"
WaitForAllSpawned "Wave07b"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Soldier_BurstFire
}
}
////////////////////////
WaveSpawn
{
Name "Wave07d"
WaitForAllSpawned "Wave07c"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Name "Crit Soldier"
Class Soldier
Skill Expert
Attributes "AlwaysCrit"
}
}
WaveSpawn
{
Name "Wave07d"
WaitForAllSpawned "Wave07c"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 4
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 0
Squad
{
TFBot
{
Template T_TFBot_Giant_Heavyweapons
Attributes "AlwaysCrit"
}
TFBot
{
Template T_TFBot_Medic
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
TFBot
{
Template T_TFBot_Medic_BigHeal
}
}
}
////////////////////////
////////////////////////
WaveSpawn
{
Name "Wave07e"
WaitForAllSpawned "Wave07d"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Soldier_BurstFire
}
}
WaveSpawn
{
Name "Wave07e"
WaitForAllSpawned "Wave07d"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 45
WaitBetweenSpawns 0
TotalCurrency 0
TFBot
{
Template T_TFBot_Giant_Heavyweapons
Attributes "AlwaysCrit"
}
}
////////////////////////
WaveSpawn
{
Name "Wave07f"
WaitForAllSpawned "Wave07e"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 2
WaitBeforeStarting 20
WaitBetweenSpawns 5
TotalCurrency 0
Squad
{
TFBot
{
Name "Crit Heavy"
Class Heavyweapons
Skill Expert
Attributes "AlwaysCrit"
}
TFBot
{
Template T_TFBot_Medic
}
}
}
WaveSpawn
{
Name "Wave07f"
WaitForAllSpawned "Wave07e"
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 900
TFBot
{
Template T_TFBot_Giant_Pyro_Flare_Spammer
Attributes "AlwaysCrit"
}
}
}
/////////////////////////////////////////////////
Wave ///// WAVE 8
{
StartWaveOutput
{
Target wave_start_relay_boss
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
}
/////////////////////////////////////////////////
}