Character Sheet for Niriam Longear
Species
Fennec fox (reskinned gnome)
Personality
Friendly and outgoing, always happy to make new contacts and friends! However, she isn't without her ulterior motives; she knows that by rubbing elbows with the right people she'll get her own perks and opportunities to get what she want ultimately.
However, what does she want? Safety and power. Power to protect herself from the feys that might still be looking for her; trying to drag her back home to the Feywild. A place she greatly fears and avoids at all cost.
She's also the type who hates getting dirty, and is a bit of a clean freak. So no, she won't sleep on the ground or willingly jump into a random creek. It's unhygienic.
Likes/Dislikes
Likes; good drinks, good company, arcane mysteries and the chance to learn more about them, and art.
Dislikes; dirt, being filthy or wet, loud noises (ironically), dark moonless nights
Background/History
Niriam used to be a normal fennec girl, living with her tribe in a close knit family of scribing adepts. However, she was curious and a danger seeker by nature, and that would often cause her to get into trouble.
And because of that, one day she would just disappear.
Her family and friends would launch a massive search, the entire tribe went out searching for her but alas.
The years would pass, and no sign of Niriam would ever be uncovered.
That was because Niriam had wandered into a whole world different from her own...
Her lust for adventure and curiosity had led her as astray as one could get and she found herself lost in the Feywild.
Even if she did reemerge ten years later, she was clearly a whole different person in every way imaginable.
She was still a jovial and fun-loving person, but now there was a cautiousness to her. She no longer had a habit of straying off on her own, and appeared to be fearful of the dark.
And she will not speak of her time if the Feywild. In fact, the mere mention of it would make her eyes flash with fear, and she seem afraid of the fey themselves.
However, since her return she has shown to have abilities she did not have prior to her disappearance; she is now able to cast spells, and the strange runes she carve are imbued with the essence of magic itself.
As a new sorceress she has realized that the life her old tribe offered her is, for a lack of a better word, restrictive and lacking.
Despite her experiences, she still carry the spark of adventure and thrills.
However, she will no longer wander on her own, and she avoids everything regarding the fey and their Feywild like the plague. As if whatever happened to her in there haunts her even to this day.
Relatives/Family
World/Setting
the post-post-apocalyptic fantasy world of the server's official DnD campaign
Body
She's short, three apples high-short. If she's standing behind a table most you'd be able to see would be her large fennec ears, and maybe her eyes. Sandy golden fur and unusually chromatic eyes usually shifting in pink and greens.
Her body is also "tattooed" with power runes, but they're only visible when she uses magic.
Clothing
She's a sorceress in a fantasy setting so ofcourse she's wearing skimpy, colorful clothing. With some power runes stitched into the fabric that glows whenever she uses her magic.
Accessories
She likes golden jewelry like bracelets and collars, and her ears are pierced. Also she never goes without her carved quarterstaff~