So, thanks to "sunk cost fallacy" I decided to upgrade my Renamon's rig even further! So, her technical name of this model is "Prototype 07 Ausf D Mark IX". There are alot of differences between this and the previous Mark VIII model.
For instance: Removed almost all of "Scale this to do X" things. Now there are some general rig behaviors, the main one is that now Legs, arms, fingers and hands can be controlled either by IK or FK. And I even did it in such a way that if you change from one mode to another one all bones related to these modes would either appear and disappear (for instance, if FK mode is chosen then all IK controllers disappear, and all FK bones would appear). Also I limited almost every single bone on her rig (either IK or FK) to make her really, really hard to broke her rig.
IK mode also drops completely the "Pole target" bone. For some reason (at least up to Blender 3.5) when you select a Pole target bone the entire IK would IGNORE any limits you put on the IK bone section. So, after alot of trial and error I managed to change the Elbow and Knee directions by just rotating the IK controller, with their natural limits.
Also I simplified her lip sync controller, now all phonemes are controlled by a single controller which uses Location, rotation and scale (in each separate axis, either plus or minus) for them all. In theory it should be MUCH easier to use with the action editor menu. However atm I just lack the motivation to really test it again (I used the old method on the animation of her talking).
And also there are a bunch of fixes on her rig and what she can do, in the previous model it was hard to make her lay horizontally or move around, something I fixed here.
So, I decided to take her out for a spin, and what better than make her do some yoga poses? In that way I can test her new rig before I re-release her for free again as a .blend model for Blender 3.5
Also everything here was made by me (except the grass and trees, which comes from a blender Plugin).
Keywords
female
1,078,182,
anthro
213,987,
digimon
26,768,
3d
22,364,
renamon
9,341,
blender
8,120,
cgi
3,162,
yoga
1,269
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1 year, 6 months ago
19 Jul 2023 02:28 CEST
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