Finally figured this one out. I have figured out how to lock all the cameras together to follow the character to give a true POV shot. On here I wasn't sure if it would be best to turn the cameras as if the character wanted to turn their head (auto) or have it straight forward and let the user do it (manual) so this one is sort of both.
Decided to leave that to the theme of the render. Still had the lighting issues in the test renders so I disabled that occlusion whatever setting for this one.
Even though each side was set to 1080x1080 and the final res was 3840x2160 the size is very small for what it is which means it's being compressed quite hard leading to a poor image. Might look good, but could look better.
One thing I have to figure out is to have the cameras follow the character without mimicking the camera to do so, if you notice, even tho it looks very realistic, the camera slightly gets off the body and is misaligned. Maybe can make an invisible bone for it, but for now I'll keep it as is. However this is definitely an accomplishment.
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source filmmaker
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echidna
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virtual reality
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Published:
2 years, 4 months ago
16 Jan 2023 06:30 CET
Initial: 28ea9b7d175e2aefec143487b874086c
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