There were certainly a few scenes that already looked rapey, like when Scales had Krystal by the throat on the deck, Fox losing the race and sliding butt first towards the sharpclaw, the queen getting assaulted before Fox is captured, Fox being captured and also after waking up the guard, and then of course being bound among all the lightfoots... and the scene that is very much rapey in my head canon, the scene where Tricky is beamed down to the sadistic sharpclaws at Ice Mountain before being trapped in a room with them for awhile...
YES! =D There were certainly a few scenes that already looked rapey, like when Scales had Krystal b
I agree, especially the Scale's having Krystal by the neck has always made me feel like that deffinatly was a set up for a rape scene. But you know...they kept it clean by not including it.
I agree, especially the Scale's having Krystal by the neck has always made me feel like that deffina
Was going to ask the same question. Also I have a controller hooked up to my PC, but neither of the joysticks seem to do anything. Good game as far as I was able to play it, but I would suggest putting in a help screen.
Was going to ask the same question. Also I have a controller hooked up to my PC, but neither of the
Right now it's just keyboard but will eventually be playable with joystick.I most likely put a help screen or hints as I currently added to the way it plays after this demo that was put out currently.
Right now it's just keyboard but will eventually be playable with joystick.I most likely put a help
Oh and just so you know... when you see the 2 cannons on fire...That's where my programming stopped in this demo...You made it to the end of this demo.
Oh and just so you know... when you see the 2 cannons on fire...That's where my programming stopped
ah okay. I still can't seem to make it that far. It's pretty hard, but a couple of things were making it impossible for me. First I couldn't move diagonally very easily, it would usually go just one direction. Also the propeller has a tendency to teleport me right next to it and I take a hit no matter what I do.
ah okay. I still can't seem to make it that far. It's pretty hard, but a couple of things were makin
Yes. One of the things I'm adding is a speed up button to better escape the rotors. Also the main idea is to try to take them out as quicly as possible.
Yes. One of the things I'm adding is a speed up button to better escape the rotors. Also the main id
So the diagonal movement... It's kinda complicated to explain...If you notice when you move up down or left and right, cloudrunner's animation always stays current...see normally when you make video games and the player changes direction it's usually more sudden and the animation doen't usually need to be where the other left off. What is going on is there is a counter that represents the frame number on all the directions and it's using all the direction animation slots to make the effect of his wings always being played in the proper frame order...so when you move say left to right, it bumps the direction to the neighboring direction animation to make the seamless animation. I will look into this though and see if I can get it to do diagonals.
So the diagonal movement... It's kinda complicated to explain...If you notice when you move up down