He's immortal, but if everyone else in the party dies, it's an automatic loss.
Roll six red D20s to determine what he'll do.
First: Flip five half dollar coins to determine if he will act. (All five must be on heads, or he won't do anything.)
RED D20s (6):
1-7 = Wings.
8-15 = Claws, hands and arms.
16-20 = hind claws, paws.
All six red D20s landing on 20, Nico goes into a rage in which he uses the radiation stored in an organ running the length of his spine. He can manipulate and control the flow and direction of power to recycle within his body and boost his attack to Blue D20 total×5.1⁵⁰ with a 75% reduction in the enemies speed and agility (⏱️).
Example: 3, 7, 18, 6, 11, 1 = (46×5.1)×50=11,730 attack power
No coin flips are needed. When enraged, he will act.
BLUE D20s (6):
Roll all six and multiply the total by 10% of the character's current level. (×5.1)
If another player requests to be his charge (to be defended) this unlocks a devastating attack called Retaliation or Defensive Rage. 🛡️ (Lasts five turns total, starting with the same ×50 and losing ×10 with each subsequent turn.)
Only one player can be his charge and this special move can only be used once per game.
Preemptively killing his charge will result in him not retaliating, but if his charge isn't killed, he will.
Defensive Rage also heals his charge to full HP.
Details
Published:
4 years ago
29 Sep 2022 04:01 CEST
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