To make this game seperate from the other Paper Mario games, i'm including a form system. It functions like limit breaks in the final fantasy games. They can be activated on the feild to get to hard to reach places.
Fire mario is a given, but the others must be gained through dungeons. However for the invincible Rainbow Mario you'll have to do something very hard to get it.
This replaces hammers and shoes in the game, and each form makes you stronger by one point.
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Published:
12 years, 5 months ago
24 Jul 2012 00:52 CEST
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