Light-weight Class
HP 12
Speed - fast
Jump height - high
Can triple jump
Mid-weight Class
HP 24
Speed - average
Jump height - medium
Can double jump
Heavy-weight Class
HP 40
Speed slow
Jump height - low
Super Class
HP 36
Speed - very fast
Jump height - very high
Can triple jump
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Light-weight Boss Class
HP 240
Speed - average
Jump height - high
Can triple jump
Mid-weight Boss Class
HP 480
Speed - slow
Jump height - medium
Can double jump
Heavy-weight Boss Class
HP 800
Speed - Very Slow
Jump height - low
Super Boss Class
HP 3600
Speed - fast
Jump-height high
Can triple jump
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Playable Characters:
Team "Biblit" (Seeds they plant grow into Clovers)
Male/Female Biblit - can be either Light-weight, Mid-weight, Heavy-weight
Keysee - Mid-weight
Sparkey - Mid-weight
Buffed Sparkey - Super Class
Twitchy with running shoes - Light-weight
Giant Robot
Team "Fish" (Seeds they plant grow into Flowers)
Fish Person - Mid-weight
Shrimp - Light-weight
Flying Fish - Light-weight
Goliath grouper - Heavy-weight
Sword Fish - Super Class
Giant Squid - Light-weight Boss Class
Great White Shark - Mid-weight Boss Class
Whale Shark - Heavy-weight Boss Class
Megalodon - Super Boss Class
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Weapons/Items that can be picked up:
Backpack/bag/purse (accessory) - Holds up to 4 items
Big Backpack/bag/purse (accessory) - Holds up to 8 items
Oozie - 2 Damage per hit, 6 shots per second, 16 clip size, 128 ammo, 1 second to reload entire clip, bullet speed, 12 DPS (not counting reload), 2 damage * 16 clip size = 32 damage per clip, 32 damage / 3 & 2/3 seconds = 8.727272... average DPS
OR
2 Damage per hit, 8 shots per second, 16 clip size, 128 ammo, 1 second to reload entire clip, bullet speed, 16 DPS (not counting reload), 2 damage * 16 clip size = 32 damage per clip, 32 damage / 3 seconds = 10 & 2/3 average DPS
OR
Oozie - 1.5 Damage per hit, 8 shots per second, 16 clip size, 128 ammo, 1 second to reload entire clip, bullet speed, 12 DPS (not counting reload), 2 damage * 16 clip size = 32 damage per clip, 32 damage / 3 & 2/3 seconds = 8.727272... average DPS
Hand gun -
Shotgun - Shoots 6 bullets per shot, each bullet does 2 damage, there is bullet spread, 1 shot per second, 6 clip size, 1 bullet reload per 1 second, 6 average DPS, 12 DPS (not counting reload)
Revolver - 6 Damage per hit, 3 shots per 2 seconds, 6 clip size, 24 ammo, 2 second to reload entire clip, bullet speed, 6*6=36 damage per 6 seconds, 36/6=6 average DPS, 36/4=9 DPS for 4 seconds
or
something else?
Tommy Gun - 2 Damage per hit, 6 shots per second, 30 clip size, 128 ammo, 2 seconds to reload entire clip, bullet speed, 12 DPS (not counting reload), 2 damage * 30 clip size = 60 damage per clip, 60 damage / 7 seconds = 8.5714285714285714285714285714286... average DPS
or
something else?
Mini gun - 2 Damage per hit,
Sniper Rifle - 12 Damage per hit, 1 shot per 1 second, 1 second reload, 12/2=6 dps
Quad Barrel Rocket Launcher - 8 Damage per hit, 4 splash Damage per hit, 1 shot per 1 second, 1 rocket reload per 1 second, 4 clip size, 32 ammo, 8*4=32 damage per 8 seconds, 32/8=4 average dps, 8 dps (not counting reload)
Rocket Launcher - 8 Damage per hit, 4 splash Damage per hit, 1 shot per 1/3 seconds, 1 rocket reload per 1 second, 1 clip size, 30 ammo, 8 Damage/1 & 1/3 sec = 6 dps
Flamethrower - 7 DPS, afterburn 1 damage per tick, 2 ticks
hand grenade - 12
Sword - 16
shield (accessory)
Knife - 8
Baseball Bat - swing at your opponent to send them flying - 12
Boxing Gloves - stuns opponent - 5
Laser Gun - Shoot lasers that are hit scan and not projectiles -
Armed Flower/Clover seeds - plant seeds that grow into flowers/clovers (depending on what team you're on) with guns that pop up out of the ground when an enemy is nearby and shoots at them.
Healing Gun - shoots a stream of bullets that heal allies but hurt enemies - 1 Damage/heal per hit, 4 shots per second, 4hp/sec
Jetpack (accessory) - hold jump to fly. Runs on fuel that can be refilled via collecting ammo
Spring Shoes (accessory) - Double tap jump to go high
Inviso-Suit (accessory) -
Sentry -
Turret -