24 frames of wrist cramping love, my first ever 2D animation, every frame drawn by hand in SAI and then saved out as a flash file because FA HATES animated Gifs.
A simple head turn of antonia without any fancy bells and whistles like secondary animation and overlay/followthrough.
Any tips or critique for future animations is appreciated.
Find a nice balance of detail versus simplicity to make animating easy. The fuzz around the collar is a good example. It's hard to keep that consistent the whole way through the animation, especially when it's a slow head turn.
Keyframing is important. It keeps the size, shape and position of elements where they need to be as you tween them. I would suggest using about 4-6 keyframes for a 24 frame animation. For a slow movement like this, I'd use more.
And also, don't kill yourself with technical problems. There are tools out there, even free ones! Say hello to PAP!
Over all, very good work for a first try! =)
Tips: Find a nice balance of detail versus simplicity to make animating easy. The fuzz around the
In terms of keyframing I set up keyframes at frames 1, 6, 12, 18 and 24 and then inbetweened from there. I'm aware there's very little spacing/timing and squash/stretch on this animation but I'm definitely going to try my hand at those later. My 3D animation class is currently learning to use the 12 principles of animation and I want to apply these to 2D soon.
I'll try to find that mix of balence and detail, perhaps the mane can be drawn in as a simple shape and then cleaned up afterwards with a few things to make it look like fur.
And thanks for the link! I'll definitely take a look at that program since I haven't managed to get ahold of adobe flash (although from previous experiences drawing in vectors is annoying as hell unless I have a pencil test)
Thanks for the advice.
In terms of keyframing I set up keyframes at frames 1, 6, 12, 18 and 24 and then inbetweened from th
I would actually advise a copy of Flash MX 2004. It's the last version released before Adobe bought it and crammed it full of unnecessary garbage.
For the mane, I have a method I use where in sketch format I draw only the lines relative to the parts that move (Each piece of fur that is separate) and I animate those independently first, then when I'm happy with how they move, I draw the rest of the fur that doesn't move as much in relation to those. Kinda like drawing arms or clothing; give focus to the parts that move, and then draw the other parts reacting to the movement.
But ultimately, the best method for animating is lots of practice! You'll learn what to cut out, what to add in, and what to change in order to make it look good with less effort.
I would actually advise a copy of Flash MX 2004. It's the last version released before Adobe bought