Characters in this update are GEJHI, AURUMO, FELIRO and the featured one of this update, MANGO. Mango is mostly the only one with updates in this post. Aurumo got a small detail of perma-freeze when KOing a foe with a freezing attack.
SO, here's another very fast update for Mango with almost all of his moves filled out as functional WIP.
NOTE: Currently there is an issue for the MUGEN version where Mango can't hit his ball. The trick I used works in IKEMENGo, but not MUGEN. I need to make a work around for this for the Mugen version, but I STRONGLY suggest you just upgrade to IkemenGo. It's a significantly better upgrade to the Mugen engine.
Mango now has both of his Up 1 and 2 attacks working.
He's got a controllable kiss projectile. [D,F, x]
Also the fun ball. [D,F, y] (only working properly in IkemenGo). This attack can be knocked at 3 different angles by hitting it with a Standing, Crouching or Air attack.
He's got a standing power attack working. His Big Wind-Up Pawnch. [Standing B]
He's got 2 working supers now. The commands might be adjusted in a later version. Super 1 : BONK [F,D,DF, y+b] This attack forces dizzy on the opponent. I did manage to work in a MUGEN compatible version of this that will force a dizzy state on the opponent. It's simple right now though. Super 2 : Super Heart Ball [D,F, y+b] This attack slowly will bounce in the direction you use it, and with slightly home into the target it hits for repeated hits.
I'm keeping the post shorter this time. but you can consult the "README" file in his folder for more info about all of the moves he has working so far. But he's gotta some fun combos, although I've made them the bigger combos a bit more awkward and situational, since I want him to be more of an annoying trap/zoner sort of character.
I will see what I can do to get Mango's ball mechanics working properly in regular Mugen, but I know that his partner in Simul will likely not be able to interact with it like thei can in IKEMEN.