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proof that I lived up to the "pixel" part of my name
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nfinitepixel
nfinitepixel's Gallery (36)

「blue blur impulse」(Originally for Sonic 30th Anniversary, big animation process from 2021)

Drawing a cute little lion thing
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proof that I lived up to the "pixel" part of my name
Background environment practice - forest rock wall(Custom brush tip test 13)
+65
First in pool
Drawing a cute little lion thing
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Show 1 More Pool...
proof that I lived up to the "pixel" part of my name
Drawing a cute little lion thing
+69
I posted it here on Inkbunny first, because fuck you.

Very obscure reference to Joe's run cycle in the pre-production trailer for Cyborg 009 (2001).

For more information about the process, check out Tonari Animation's video on the subject of how anime is actually made. This process is something I borrowed from it. If there's anything else that wasn't taken from the video, I may have learned from tons and TONS AND TONS of various sources I had to find while using Google Translate in Japanese for a few months, examples are effects like the diffusion filter(DF) on Sonic and that huge ugly "incident light"(入射光) in the corner.

I don't use any x-sheets(I rarely do), just the timeline docker.

Minus the meetings for planning, the order in which my own process goes is:

1. Character design/color specifications(I would use this, otherwise I could just pick colors from a cel-shaded character in a previous illustration)

2. Storyboards, however I replaced them with thumbnail sketches

3. Layout sketch, with fx

4. Layout corrections(in pink), making sure the backgrounds look great, character placements look good, and the fx are more detailed and realistic

5. Character corrections(in yellow), making sure the characters are on model and looking good

6. Key animation

7. Key animation corrections(also in yellow, ....okay so I'm still learning, I've forgotten about what an episode director would do to check keyframes, sorry)

8. Background painting(you don't see much of the principles of design here, just a crappy blue background lol)

9. Inbetweens(or an attempt at inbetweens at least, I think I hardly did any corrections there), tracing on key frames while adding extra frames between them to bridge them(honest to God, it's the most rigorous and laborious part of the process ever as well as the last of all the drawings, I almost didn't want to do this step)

10. Coloring, with cel-shading based on the color specifications(sometimes fixing colors too depending on how indecisive I am)

11. Compositing, with effects common in "anime shooting"(アニメ撮影), like the diffuse filter and incident light mentioned above, I did this part in Blender 2.92.

Then there'd be voice-overs and sound effects, final edits before broadcasting or whatever else, but this run cycle animation is way too small and amateurish for any of that.

I ordered a Huion KAMVAS Pro 12 on December 22nd, it'll arrive sometime this week, and now I'm planning to adjust to a shorter, slightly less pressure-inducing animation process for everything else over time, because I've spent almost a real hell of lifetime trying to get this done. Like I said, this is just a fan-animation, don't give me any of that "X should hire you!" bullcrap. I'm not worth a fuck whatsoever.

Keywords
male 1,169,721, hedgehog 75,339, sketch 61,541, sonic 60,777, sonic the hedgehog 59,003, fanart 50,388, smile 29,947, animation 23,139, animated 19,246, anime 16,639, gloves 11,989, green eyes 10,202, digital media (artwork) 8,441, shoes 6,657, blue fur 5,301, running 2,904, practice 2,716, detailed background 2,605, animated gif 2,264, perspective 1,494, blender (software) 1,117, process 783, krita 709, tutorial 608, anime style 476, fast 438, thumbnails 39, fan animation 3, animated bg 1, color specs 1
Details
Type: Video - Animation/3D/CGI
Published: 2 years, 10 months ago
Rating: General

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