These are just some experiments that i've made for Natalie's next scenario, to be honest i wanted to try a few things:
- Make her and her clothes look a bit more "wet" by adding some light bouncing effects - Trying, of course, a bit more of clothes to see what dresses her good or not - Giving the idea of a more "dirty" lightning to add a bit more to the ambient - And of course, trying out a map i had saved just for this alone
There's also a new model i wanted to try, it's a bit more manual for expressions and what not, but it ain't all that bad ^^ A more "little" version of Krystal, maybe some people will like to see her take the plunge ;)
Now, with that, don't start to be excited - it took way way too much time to make just a few shots, so i'm not fully recovered yet. But it's better than nothing.
I'm also thinking about making the water being a little more blurred. I have tested a few passive tools that could make the water less clear and give maybe a little more "immersion" (Ah ah) on the experience. But i think i'll also ask you guys about it.
These are just some experiments that i've made for Natalie's next scenario, to be honest i wanted to
Slow progress is better than no progress if this is what you want to do. If these are the results of plenty of time spent, I'm definitely ready for the long haul. On another note, I knew Natalie looked good in red, but in black? It offsets the white and blue really nicely and further complements her fantastic design.
Slow progress is better than no progress if this is what you want to do. If these are the results of
I was gonna say, did you get a new model of krystal but you answer my question anyway, well either way I look at it, it's a good start and hopefully gives some to work as a base
I hope you keep up your pacing
I was gonna say, did you get a new model of krystal but you answer my question anyway, well either w