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Noodle Doodle
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SOCIAL JUSTICE
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Noodle Doodle
SOCIAL JUSTICE
+5
No Text RPG in development
+2
NARRATIVE CONTENT
+3
A shotgun is cool, but you know what's cooler? A shotgun with an axe blade mounted on the barrel.

Keywords
male 1,116,484, collar 37,590, gun 7,191, eyelashes 3,062, stoat 2,116, axe 1,316, ermine 816, shotgun 566, gurps 3, 12 gauge 3
Details
Type: Picture/Pinup
Published: 3 years, 3 months ago
Rating: General

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Reizinho
1 year, 2 months ago
GURPS is a beautiful system, yeah. D&D can fuck itself.
UnstableSable
1 year, 2 months ago
I'm glad I wasn't allowed to play D&D as a kid, now that I'm grown up without its influence. D&D has to tie any setting depicted in it into a pretzel to justify whatever combination of classes and races are available in that edition's player's handbook, for example. D&D style Clerics basically only exist in D&D and in novels written by people who played it (like the Discworld novels). And it turns out that despite Discworld's overt D&D inspiration in some of its elements, GURPS is a better system for it anyway, hahaha.

D&D's level progression and HP scaling also never sat well with me, nor did Armor Class's all-or-nothing approach to damage prevention. GURPS is a better system for me based on those two factors alone (and since I like making oddball characters and generalists who don't neatly fit into a standard D&D "class", that's even more in its favor for me).
Reizinho
1 year, 2 months ago
True. And let us not forget that GURPS Discworld exists.

I used to want to play D&D back when I was 13. I had a few source books, but never got a Player's Handbook, so I could not play them. However, one certain magazine (Dragão Brasil number 115) shipped with a copy of GURPS Lite. I adapted all of my books to it. From age 13 all the way to my late 20s, GURPS Lite was all I wanted. I now have the Basic Sets, but I always introduce new players with Lite.
UnstableSable
11 months, 1 week ago
I used to have a little project of synthesizing GURPS Lite for 3rd edition and 4th edition into a coherent high fantasy rule set (3rd edition has magic, 4th edition wastes space that could've been used for something broadly applicable to the Jumper advantage). Limiting myself only to the skills, advantages, disadvantages, and rules that existed in one book or the other.

Then sometimes going through the free/basic versions of old D&D editions and porting common spells like Light to GURPS Magic equivalents.
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