Happy to finally have something presentable in 3d! I've had this model mostly done for a while, but rigging is hell and I kept running into issues. Now she's at a point where I'll almost be able to actually do things. (In the future I want to add stylised tufts of fur, improve her hair, and her underlying rig) Anyway hope you like it :)
holy shit didnt see this coming, i've been doodling around with 3D as well, mostly backgrounds but i hope to make characters as good as this one, one day!
holy shit didnt see this coming, i've been doodling around with 3D as well, mostly backgrounds but i
I've recently started some Blender tutorials, and I'm hoping to do something neat with it. But I admit I'm intimidated, mostly due to not being a traditional (2D) artist, and not having a hug grasp of finer anatomy, and kind of worried about textures and all that stuff. Like, how do you figure all that out, especially textures, without being an artist? I'm sure I'll get to that much later on, though. Still on the bare bones basics tutorials now.
(I know this post is old. I just came across it while looking for another submission of yours and it piqued my interest given my recent attempts to learn Blender.)
What software did you use to make the model? I've recently started some Blender tutorials, and I'm
It's just Blender all the way down, all that additional stuff including rendering can be learned through tutorials and whatnot, I'm not great at anatomy myself but if you can draw or find some sort of comprehensive reference you can just copy off of that and try to make it look as alike as possible.
It's just Blender all the way down, all that additional stuff including rendering can be learned thr
Like I said, I haven't gotten too far, so a lot of the capabilities of Blender are still a mystery to me. When texturing, can you paint directly on the model, or do you have to do textures in another program? Like, what are your options there?
I'm kind of thinking of just grabbing some generic models online, or using a tool to import Daz models, and using those as a base so I don't have to create from scratch. I could then adjust proportions and add features as I go along. At least maybe until I have the confidence (if that ever happens) to make my own model. Still gotta learn the ins and outs first.
I can't draw at all, and I don't have actual ref sheets for my characters (too many of them), but most have been drawn in several poses and angles. Granted, many have been drawn by multiple artists, so that can throw a wrench into things, but I'll deal with that later.
Kind of curious if there's premade textures for anthro species out there online, or if there's some kind of AI thing that can attempt to generate a texture based on drawings. (I doubt that last one, but AI can surprise me sometimes.) I know I'd hate to try and draw a skunk fur texture myself. Probably could commission an artist to do textures if need be, I guess.
Okay, neat. Like I said, I haven't gotten too far, so a lot of the capabilities of Blender are stil
You can paint on the model in blender after unwrapping it, but the tools aren't that good, to do textures their justice it's better to put it inside a digital art program. You can do 3d without having drawing practice but you definitely get a head start if you do, just in a general apitude sense. Wish you luck however you choose to approach it.
You can paint on the model in blender after unwrapping it, but the tools aren't that good, to do tex