A preview of what I'm working on at the moment. A snake character. This is what the sculpting stage looks like.
I have a few different workflows. In this project, I'm sculpting the forms of the character first, and then building a functional topology on top of those forms.
Fangs and other small bits are going to be separate objects, so I'm not usually sculpting them together with the main character. Going to build them separately after retopo.
Details
Published:
3 years, 8 months ago
22 Aug 2020 12:05 CEST
Initial: 7d6d29c376f3d1ce0fe81dc1665b298c
Full Size: 032f1567fe6cc20ff7c3cc80e3d5695b
Large: c88d75216d1b69efbcd26dbf7c79b60f
Small: 9010161e2a838fa809ba99441e68cb68
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