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Story Mode Icon: Part 1: Echoes
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Statue of Leona

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Crosspost from https://www.furaffinity.net/view/36775542/ and the menu UI has improved. Okay, it is not functional yet, but I wanted to show what the plan is so far. The mix between a gear, a rock, and the cyborg legion's emblem is probably not the most obvious choice for a options menu icon. The violet fill implies a save file with the first stage cleared.

Keywords
male 1,287,520, bat 39,302, pixel art 3,928, pixelart 2,495, fruit bat 1,293, fruitbat 379, game development 176, menu 125, ui 112, echoes 7
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Type: Picture/Pinup
Published: 6 years ago
Rating: General

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TailBit
6 years ago
Will it control with keys too? .. if so then remember to start the selection at the last used savefile ..

Good that you plan to implement some savefile progress display, I'm not much of a fan of violet tho'

Options eh, screen dimensions, volume sliders for master, music, sfx and ambiance and keymapping? And ofc game options.

BatOfTheLeaves
6 years ago
Good to hear from you for the first time in a couple of months. I should probably actually implement some of this stuff instead of just making still mockups. I haven't heard from you since your suggestion that I revamp the bat animations to have distinct upstrokes and downstrokes. Which I did. I also get afraid if I start using Game Maker in a room with no AC the laptop might overheat.
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