This is an experiment to see how subtle lighting working in a sort of space station kind of environment. You can find the previous, unshiny version on my DeviantArt page.
It's amazing just how big a difference it makes to have some reflection and subtle bump mapping does to realism.
Created entirely in Blender, rendered with the Cycles engine, and the overdone post-processing was done with Blender 2.82's Compositor.
Suggestions welcome, as I only have a couple more concrete ideas for taking this any further.