Character Sheet for Marcus Zel'Nayah
Personality
Geeky, almost nerdy about his tech, but is perfectly happy in large or small-scale social situations. Can almost be quite Jock-ish when he's consumed a fair amount of alcohol. Touchy about the subject of family, very protective of anyone he considers close, almost psychopathically so.
Background/History
Education/Training: Tech wizard, genius level when it comes to homebrew gadgetry, often employed for Alliance-sanctioned operations when a team needs someone who can hack or bypass systems on the fly. Only minor skills in hand to hand and physical combat.
Body
Height: 6`3"
Build: Athletic
Eye Colour: Green
Scars/Tattoos: Scarring on left arm stump above prosthesis (between shoulder and elbow) and on left side of chest.
Stance: Digitigrade
Abilities: Elemental control (Water Bending)
Clothing
Tends to favour shirts with sleeves that fall just above his elbow, covering the prosthesis join, but leaving the lower arm clear for the inbuilt functions. In colder climates will wear Gilets, sleeveless hooded tops or bodywarmers over the top of the shirts. Is equally comfortable in shorts or pants, the more pockets the better usually, as it means he can carry more random spare tech parts "...just in case..."
Accessories
Notable Features: Cybernetic/Prosthetic arm (left), with interchangeable modules/attachments. Usually a matte black, sleek looking arm (think Deus Ex) for normal use, but has more metallic looking ones for tech work or weaponry modules.
"Everyday" arm is matte black, with patterning stencilled on to match his organic right arm, so at a glance from a distance it appears natural. Close up there is no fur evident, and the join between arm and prosthesis will be more apparent. Arm has holo-comm tech built into it, the palm can deliver a small stun charge through the "paw pads", but other than that it has no offensive/defensive capabilities. Hand appears as close to natural as possible, giving him the full dexterity and grip (if not a stronger grip) of the one he lost.
Tech arm has a rudimentary gripper, but with many tools that can switch out above/below it at will (screwdrivers, blowtorch, welder, vibroblade etc),
"Ordnance" arm has a more robotic looking hand, which folds under when the prosthesis opens up for use, includes a shotgun, stun gun and micro-grenade launcher (limited capacity on physical ammo, stun gun recharges from an internal cell). Each prosthesis has a small water reservoir (for Elemental control use)