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Rolvusk, the Pathmaker

Rolvusk, the Predator

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Rowan, Seeker of Mysteries
Rolvusk, the Predator
Rolvusk, an Ottrani from the deep woods of Ionia, found life peaceful, day after day he could laze about by the water and relax without a care in the world. He found love, a husband who he dearly cares for, an adopted daughter who's parents passed when she was very little. Life for him was perfect.

But nothing can ever stay, perfect, can it. Someone always has to ruin it. To stick their meddling hands in where they don't belong.

When the Ionian humans saw their homeland invaded, the Noxians pushing their way in. Piltovan poachers scouring the deep jungles for "treasures" to "retrieve for their museums" and wild hunters of the Kiilash invading his home for no reason other than to chase their prey in the chaos of all that was happening. Even those same humans who had made treaty with the Vastaya, those who had SWORE on blood that the balance of magic and of life would be maintained.

Rolvusk knew he'd had enough.

Forged from the wood of one of the elder trees the invading noxians had felled, with bones of the fallen and stone of the highest calibur... and at its core, a heart of glowing purple that a piltovan had dropped carelessly as they pushed through the Ottrani's home; he made his weapons. Knives of a black metal, that carried magic through veins within, and a rifle, "Pathmaker" that housed pure willpower as its ammunition.

Rolvusk had to do what was necessary, as a champion of his people. One who would do what was right, to protect his daughter, his husband. And his future. The deepwoods would be ravaged no longer. No piltovan treasure hunter on a safari, nor Noxian numbskull, would get past him anymore. This was his land and he was going to protect it.



Here's his kit:
Passive: The Pathmaker

Rolvusk does not gain attack speed through growth, nor can they gain attack speed from items, and his basic attack wind-up is only reduced by 0.6% per 1% bonus attack speed.

Critical damage is reduced by 90%. It increases by 10% for each 25% Critical Strike Chance he has. In addition each 25% Critical Strike he has allows his basic attack to pass through one additional target before stopping. On hit effects are carried to each target.

Rolvusk gains attack speed 1% every time they score a takedown, and every time they land a basic attack against an enemy champion they gain a permanent 0.2 attack damage. This does not count towards champions who were hit after a minion when crit is in effect.

They have a penalty to purchased attack speed, which converts into 5% total AD for each 60% of attack speed.

Basic attacks fly in a straight line after being fired and do not home or seek, stopping at the first enemy hit.

Q: Swift Current
Base Damage: 10/15/20/25/30
Per Hit Cooldown: 21 at all Ranks


Rolvusk leaps to a target location and slashes with a pair of trench knives, dealing on-hit effects twice to any enemy in front of him. When he lands, a shockwave of wind fires in the same direction as his slashes that deals 20/40/60/80/100% AD physical damage to all targets it hits, and dealing on-hit effects again.

W: Gifts of the River
Base Damage: 40/70/100/130/160 (+80% AP)
Cooldown: 14/13/12/11/10


Rolvusk lobs Bait to a target location.

The Bait stops at the first enemy hit and will stick to them. After a 2 second delay, a Mudpuppy will scuttle out of the nearest body of water and consume the bait, dealing 40/70/100/130/160 (+80% AP) magic damage to nearby enemies, and displacing and stunning them for 0.5/0.75/1/1.25/1.5 seconds.

If the Bait is thrown into the River, the Mudpuppy takes half as much time to emerge and will knock up the target for 0.5/0.75/1/1.25/1.5 seconds instead of stunning them.


E: Kindle
Base Damage: 50/90/130/170/210 (+35% Bonus AD)
Cooldown: 13/11/9/7/5


Tap - Rolvusk ignites the air around himself, dealing (50/90/130/170/210 +35% AD) magic damage to nearby enemies.

Hold - Rolvusk charges the ability instead, dealing 100~300% of its damage and increasing its cast range based on charge time. Fully charged (E) will Ignite the target for 3 seconds, revealing them and dealing (10/30/50/70/90 +10% AD) magic damage per second.

If Kindle is cast in Brush, or if an Ignited enemy steps into Brush, the Brush will also Ignite and quickly spread Kindle to the entire Brush, burning it for 6 seconds. All enemies inside burning Brush are revealed and will refresh Kindle's Ignite effect, taking (10/30/50/70/90 +10% AD) magic damage per second.

R: The Spirit of Nature
Base Damage: None
Cooldown: 120/100/80


Passive: For each rank of his ult, Rolvusk may enchant himself with a unique empowerment, choosing one of 5 effects. He starts the game able to select one. Each enchantment has three charges, and are consumed and exhausted. After the third charge is consumed, they will all refresh after (Q Cooldown) Seconds.

Inferno: Basic attacks and each strike of (Q) ignite enemies for five seconds, dealing 14/28/32 damage per 1.25 seconds. Captain Teemo on duty.

Mountain: Basic attacks and each strike of (Q) grant Rolvusk a 20/50/80 damage shield lasting for 3/6/9 seconds. Mountain drake soul but backwards, this might be overtuned but it also requires you to sacrifice damage permanently to take it, so I felt it was alright.

River: Basic attacks and each strike of (Q) deal 2/4/6% of current mana as bonus physical damage. Striking three times within 10 seconds on the same target refunds all cooldowns by 1 second. Muramana effect.

Forest: Basic attacks and each strike of (Q) mark enemies hit for 3/6/9 seconds, reducing damage you recieve by 2/4/6% from that target and revealing them for the duration. Skirmisher saber smite effect.

Cloud: Basic attacks and each strike of (Q) grant +20/30/40 movespeed for 2 seconds. A bad Phage effect but it stacks with Phage for a "get excited" pump of speed.


He can choose one point in each of the five, or put multiple points (up to 3) on a single one to maximize its effect. Heavy focus on player choice and what each game needs; to promote macro learning rather than just picking whats strong right now.

The reason for this is since his Q ONLY does on hit damage effects, this allows him to, start the game and play through the game with an effect on his Q; rather than needing items to deal any damage.



Active: Rolvusk lobs a brickleburr to a target area. It explodes after fizzing for 1 second, creating a toxic cloud that slows enemies inside by 30 (+25 AP)%. The cloud spreads out to cover 800 radius over 4 seconds, and persists for another 2/3/4 seconds afterward. Enemies inside the cloud Hallucinate, seeing illusionary enemy champions that attack them, deal damage to them, and kill them, and illusionary allies that fight the enemies.

If (R) hits an enemy or if an enemy walks over it, it will stick to that enemy, causing the cloud to follow them for the duration.

Keywords
oc 72,051, otter 33,643, gun 7,181, smoking 5,478, league of legends 3,663, rifle 1,372, pipe 782, champion 152, sony-shock 6, ottrani 1
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Type: Picture/Pinup
Published: 4 years, 3 months ago
Rating: General

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